The Micro Napoleonic Naval Game gives the Napoleonic naval enthusiast the one thing he has yearned for for so long; A set of rules which are easy to follow and do not involve long complicated calculations but still manage to maintain a high degree of historical accuracy. The game also offers a means of fighting large scale naval battles under sail and also...
This expansion includes four cardstock sheets of uncut counters and a double-sided instruction sheet (which includes a map of the ship starting positions). The scenario is designed for two teams of two players, divided into the following four groups: the ships of Nelson and Collingwood for the British fleet, and the French and Spanish divisions of the...
This wargame is a part of the Micro Warfare Series covering battles between the Earth (and its galactic allies) and the Zoltan Empire. It is a miniatures-style game that includes cardboard unit counters. The rules include a variety of fantastic weapons, including vortex beams, pluton flares, inertia weapons, and the ever-popular defense screens. Specific...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary Tree-like creatures . . . [that] exist for the sole purpose of self reproduction, and this can only be achieved by their feeding on metal. Initially there are five Pod creatures which land on the planet. There are two stages in the growth cycle, each stage taking...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary This force comprises a mixed force of various barbarian tribes. The majority of the weapons are of close combat types but most of the units possess the ability to leap back a few seconds in time. The Psychs do not have weapons, nor can they time jump; their only...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Relive the fury of World War II with Miniwars: The Battle of Prokhorovka, a pocket wargame that recreates the massive clash between German and Soviet armored forces in the summer of 1943. In this tactical game played on a hexagonal map, each side controls armored and infantry units. The action is divided into Morning sub-turns (where units move and fight)...
Mississippi Fortress is the second game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S. Grant's campaign of 29 April through 4 July 1863 that culminated in the capture of the capture of Vicksburg and the splitting of the Confederacy. The Union forces are powerful but initially weaker than the total...
MOCKBA: La Battaglia di Mosca 1941, is an Operational level board-wargame on the World War II Eastern Front "Battle of Moscow", published by International Teams (W122). CONTENTS: 264 counters + 50 markers 01 rigid map (in two pieces) 01 book of rules 01 book of example and tables 01 6 sided die GAME DATA: Unit scale: Division through Brigade Turn length: 1...