Mysterious Duo The most heroic of the spies joins forces with the most mysterious warrior. Is there anything that such a duo cannot achieve? There is only one way to find out – on the battleground, facing armies of the evilest villains to walk Eternia! It's good that our heroes bring a new weapon strong enough to turn walls into smoking craters. Expansion...
The Evil Has Returned! The deal has been struck. Trapped in the extra-dimensional prison Hordak agreed to teach the dark arts to the young alchemist in return for his freedom. Now the ancient leader of the Evil Horde is preparing enormous forces to seize what is rightfully his and conquer Eternia. The dark times are upon us. Will our heroes be able to...
The Micro Napoleonic Naval Game gives the Napoleonic naval enthusiast the one thing he has yearned for for so long; A set of rules which are easy to follow and do not involve long complicated calculations but still manage to maintain a high degree of historical accuracy. The game also offers a means of fighting large scale naval battles under sail and also...
This expansion includes four cardstock sheets of uncut counters and a double-sided instruction sheet (which includes a map of the ship starting positions). The scenario is designed for two teams of two players, divided into the following four groups: the ships of Nelson and Collingwood for the British fleet, and the French and Spanish divisions of the...
This wargame is a part of the Micro Warfare Series covering battles between the Earth (and its galactic allies) and the Zoltan Empire. It is a miniatures-style game that includes cardboard unit counters. The rules include a variety of fantastic weapons, including vortex beams, pluton flares, inertia weapons, and the ever-popular defense screens. Specific...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary Tree-like creatures . . . [that] exist for the sole purpose of self reproduction, and this can only be achieved by their feeding on metal. Initially there are five Pod creatures which land on the planet. There are two stages in the growth cycle, each stage taking...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary This force comprises a mixed force of various barbarian tribes. The majority of the weapons are of close combat types but most of the units possess the ability to leap back a few seconds in time. The Psychs do not have weapons, nor can they time jump; their only...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Mockba International Teams (W122) CONTENTS 280 counters 01 rigid map (in two pieces) 01 book of rules 01 book of example and tables 01 6 sided die GAME DATA Unit scale: Division through Brigade Turn length: 1 week Hex scale: the game doesn't mention it but I think 12 mile for hex Complexity: IT value OOOO To the end of September 1941 the forecasts of the...