Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the...
What if Word War II hadn’t ended in 1945…? What if the Manhattan Project had been delayed…? The historical end of the Japanese Empire occurred in August 1945, before the invasion of Japan. For over 60 years, historians have debated what could have happened if a number of events had ended differently. Kamikaze 1946 proceeds from a historical base to...
"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front...
Kharkov Battles: Before & After Fall Blau. Kharkov Battles uses the Fall Blau basic rules to cover the Second & Third Battles of Kharkov. Basics of the system are: Stacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically...
"[A] tactical level game, simulating the constant struggle between the forces of the Raj and their various opponents, e.g. Afghan native irregulars and regulars and the fierce Pathan Tribesmen, of the Northwest Frontier. The period depicted here is the mid 1870's through the early 1880's. The scenarios are primarily hypothetical occurrences that are...
New England Simulations revisits a familiar World War II venue -- the hedgerows of Normandy -- with some refreshing twists in The Killing Ground: Campaign for Normandy, July-August 1944". The game combines a mechanic usually reserved for smaller games -- a chit pull combat system -- with two gorgeous maps, 900 counters, and a 36-page rulebook that should...
SPI's Great Medieval Battles takes the player through a fascinating age with four simulations: King Arthur simulates the mythical battle between the King of the Knights of the Round Table and his evil son, Modred. Robert at Bannockburn is the struggle of Robert the Bruce to win independence for Scotland in 1314. The Black Prince recreates the battle for...
King Saul is a 2-5 player diplomatic-economic-wargame wherein battles, cards, cities, diplomacy & harvests are all important keys to victory. In King Saul: Will Saul defeat the Ammonites and be annointed King at Gilgal? Will Saul listen to Samuel, and be able to pass the Kingdom onto Jonathan? Once again, will Saul kill his thousands, and David his...
Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565. In May 1565, an Ottoman expedition between 26,000 and 39,000 men strong landed on Malta. Grand Master Jean Parisot de la Valette (GM 1557-1568) had a force...
Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived...
"Korsoun 1944" is a World War 2 wargame that covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the Soviets in January-February 1944. One player controls the Soviets and tries to close the pocket, while the other one controls the Germans. Published in Vae Victis magazine #72 (Jan-Feb 2007 issue). Components include: - the...