"Duel in the Desert: Rommel's Campaign in North Africa" is a strategic/operational level wargame, first published in The Wargamer Magazine (#51), a double-blind simulation of Rommel's campaigns in North Africa during 1941 and 1942. Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and...
A game that appears to have been inspired by Zocchi's Battle of Britain (and to have borrowed a bit from the former game as well.) This game uses 10 minute turns, approximately 5 mile hexes, and units representing Gruppen (27 planes) and Squadrons (12 planes). "The game places you in command of the forces which took part in the original campaign . . ....
East & West is a hypothetical Russian attack on Europe and the consequences of the war on the three hottest fronts in the world. Degree of difficulty: 6/6 Contents: Card for electronic codes and sinking of reserves. Cardboard table for launching of missiles, bombardments and battles. 570 pieces in plasticized, matte finish cardboard, cut and printed on...
Eastwall is an operational simulation of the campaign for control of the Ukraine, lasting from September 1943 to February 1944. One side represents the German forces of Heeresgruppe Süd while the other side controls the Red Army forces of several fronts. Eastwall uses the popular system of the Ring of Fire. Eastwall includes two kinds of combat, tank...
Edelweiss was the German codename for the third phase of their "Case Blue" summer offensive, and the operational plan for the invasion of the Caucasus in late July of 1942. Players represent commanding officers in control of the campaign for either side. Scenarios cover small portions of the battle, as well as the variable-length campaign game. The game...
English Civil War battle, designed to be played like a "miniatures" game. Components consist of: an 11-inches by 17-inches Mapsheet; 118 THIN die-cut counters; Order of Battle Sheet; 2-page Rules; Fire & Melee Tables; & a Rules(errata) Supplement. Players must provide their own DICE-looks to mean at least 6--6-sided type needed(it depends on the ODDS). The...
Based on Michael Moorcock's Elric series, this wargame attempts to bring the various nuances of the novels together. War, politics, magic, and the balance between Chaos and Law are all simulated. While armies, as in most wargames, are essential, individual characters also play a vital role. Magic is also important as spell casting affects the cosmic...
Heavy-duty strategic SF wargame; doesn't have a lot of components (it can fit inside a large Ziploc style bag), but is still extremely involved. Four empires -- Antares, Crate Armada, Chroma Raphael, and Star Concord -- engage in a major interstellar war. Game rules cover space and ground combat, exploration of new systems, economic development, ship and...
Equatorial Clash is a simulation of the conflict between Ecuador and Perú in July 1941. This small war was the most important clash in the long series of wars, skirmishes and border conflicts between these two countries for the regions that both considered rightfully theirs. The game is centered in the main theatre of operations in the coastal zone. The...
The second (and last) of Fractal Dimensions' line of "Gamelets" - comic-book sized games inspired by the microgames of the 1980s. Escape From Dinosaur Island! involves U.S. Marines in the South Pacific, circa 1944, who find themselves on an island filled with prehistoric beasts. The game uses two mapsheets. One is a hex-grid encounter map showing an...
from GMT website: More than thirteen years of design and development have gone into the making of Europe Engulfed (EE), which is GMT Games' first offering to the block-game enthusiast. It covers the entirety of World War II in Europe from September 1939 to the end of 1945. Europe Engulfed plays fast with its focus on playability and making players feel the...