Microgame #6 in the Metagaming Microgames series is a board game of magical combat. On a paper hex map representing an arena, players fight it out with cardboard counters. Wizards are rated for Strength, Dexterity and Intelligence and can cast various spells. Rules for combining the game with Melee are included. Included a 32-page booklet (4¼" by 7", or...
Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games...
Death Test 2 was MicroQuest #2 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Sequel to Death Test, this paragraph-based adventure for the Melee/Wizard fantasy combat system recreates its predecessor's dungeon-crawl scenario but is significantly more difficult. Steve Jackson reacquired the rights to TFT and published a...
Wizard Dodgeball is a sports game covering the annual all-star game of the Interplanar Wizard Dodgeball League (IWDL). Just like the dodgeball you know, the players who don't dodge the ball are eliminated; a caught ball eliminates the thrower, and the winner is the last team left on the court — but that's just the beginning as Wizard Dodgeball allows teams...
In this print-and-play roll-and-write game, you are a young spellcaster transported to a magical realm to prove your worth. Guided by a wisecracking wizard dog, you'll explore a mystical map by flipping poker cards to determine your movement, gain resources, and perform magical actions. Each round, players flip three cards and choose one, using its suit...
This is an oversized board book with six page spreads that become game boards, including "The Yellow Brick Road," "Spider Monster's Web," and "The Enchanted Forest," loosely retelling episodes from L. Frank Baum's classic novel The Wonderful Wizard of Oz. Most play 2 to 4 players, but two are 2 players only. All six boards are competitive race games...
In Wizards of War you play an evil wizard and your goal is to defeat the other wizard by casting spells and summon monsters. Each turn you roll the action die to see what you can do that turn. If you roll a staff you get a spell, if you roll an orc you get a monster (summoned directly and placed on the board) and if you roll the feet you can move your...
The Final Exam has begun! In WizoCat, young cat apprentices are sent to an unstable and ever-shifting magical world for their ultimate test. To graduate from the Academy, they must demonstrate their mastery of spells and their skill in crafting ancient scrolls. But beware: in this chaotic realm, the ground itself can deform at any moment, thwarting even...
The world became a hostile place after the gods had abandoned men, embittered by their weakness. The elements appeared to conspire against the mortals and their heritage, bringing pain, hunger and destruction. And when the end of the human race seemed close at hand, an idea emerged amidst the deserted lands, and breathed hope into the surviving few. An...
The knight travels into the Ragatai region to find the beings’ treasures. Their conquest will allow the coronation on Wohrom’s sepulcher. Degree of difficulty: 4/6 Contents: Pieces in plasticized, matte finish cardboard, cut and printed on both sides, they represent characters who took part in the battle, beings and talismans. Map of the Ragatai region in...
The wolf and 17 sheep are placed on the spaces indicated on the game board and the game can begin with 1 player taking on the role of the wolf and the other that of the sheep. The wolf starts in the middle of the board whereas the 17 sheep occupy two neighboring sections. The wolf begins moving from point to point, forward or backward in any direction. His...