The game aims to encourage players to talk about certain topics. The players (2 players each as a team if there are more than 4 players) move their game pieces over an abstract plan with colour fields and collect colour cards. These cards can be used on communication fields with corresponding colours. Blue communication fields allow to describe a typical...
A game of strategy, tactics, and fate. A two player game in which players take turns moving, attacking, and defending, in an attempt to move their 'Zealot' across the battleground, while preventing their opponent from doing the same. Five heroes are available to help the Zealot reach it's goal. Each is able to perform the same, simple attacks, but each...
Zemo's Journey is a roll-and-write game introduced in the 2020 4th Roll-and-Write competition. In this game, the player helms the Tritus and sails across a treacherous ocean to find treasure, combat fearsome monsters of the deep, and protect (or plunder!) towns that dot the seascape. With multiple maps and starting conditions, each game offers a unique...
Zener is a 2-player tactical move game inspired by the "Zener cards" used in experiments of extrasensory perception (ESP). Each player has 5 pieces with the same symbols as the Zener cards and in your turn must move two different pieces, being a mandatory movement and another free. The next player, in his first move, must move the piece with the same...
Zeno is an alien game of annihilation for two players expressly designed to be played with very standard household game equipment. As the game goes on, players will shuffle and capture pieces in an attempt to be the last remaining player on the board. A game of Zeno cannot end in a draw. Equipment: checkers or chess set Setup: players place all their 8...
Zero Order aka "0o" is a flat-packed 3D printed abstract strategy board game. Played with 18 hexagonal pieces that are Units on one side and Tiles on the other. 12 of the pieces become tiles for your map while the remaining 6 become the units with which you battle with. Players take turns trying to take enemy units off the map using the unique actions and...
Zombies, Elves, Robots, Pirates, Aliens, Ninjas & Gunslingers. Only one can be the best! Each race has a unique victory condition that requires either getting their pawns to specific spots on the game board, or affecting the other players pawns a certain number of times. The races also each have unique powers that they can use each turn. The players play...
Zhukov's Brutal Battle: Operation Mars, 1942 is a brigade to corps simulation of the battle, in 11 2-day turns, 25Nov-16Dec42, 7 miles/11 kilometers per hex, and 35 ground units on each side. (The weather reduced flight operations considerably.) The surrounding of the German 6th Army in Stalingrad had happened, and in the game von Kluge must try to...
Zhukov's First Victory: The Battle of Nomonhan, is an introductory level game of the battle between the Soviet Union and Japan's Kwantung Area Army in the summer of 1939. A series of border disputes between Japan's puppet state of Manchukuo and Soviet-controlled Mongolia since the spring escalated to an undeclared war. The Japanese sent the 23rd Infantry...
Objective: Be the first moving all your meeples into opposite corner (Halma variant for two on a small board) - moving by turns - Playing equipment consists of a checkered board, divided into 7 x 7 squares. Pieces are typically red and blue; in two opposite corners of the board there are thirteen squares - starting area. Move your meeples according to the...
Ziffernwald is a roll‑and‑write game where, round after round, you compete to harvest the best batch of numbers and score points accordingly. Each round, you move through the forest based on a die roll and then compare your harvest. And every round, the magical forest changes your harvesting goal. Sometimes you want the lowest total, sometimes the highest...