Some plans were made to be broken… Claw your way from low-level operative to master strategist in The Break System, a solo heist adventure. Scout, negotiate, infiltrate, and (hopefully) escape! Every decision shapes your experience. How will you manage your timeline? How will you spend your loot? Do you have what it takes? You won’t be without resources....
Spy is played on a 11x11 grid with 20 spaces designated as cities. There are five tiles in each of four colors, numbered 1-5, which are randomly placed on the cities at the start of the game. Each player has four spies: one large, one medium, and two small. On a turn a player either places a spy on an empty edge space or move a spy any number of empty...
A Cold War hangs over Europe! A sustained state of political and military tension between the West and the Soviet Union has made the gathering of secret information a valuable resource on both sides of the Iron Curtain. As a spymaster for the British Secret Intelligence Service (SIS) you must outmaneuver and outthink your opponent in the Russian Komitet...
スパイスピン (SPYSPIN) is a two player game from Japan. The Cold War has begun, and Eastern and Western spies roam the city, trying to outwit and capture each other. The players have four spies, with each tile showing an innocuous, innocent side and a revealed spy side. The tiles each have different patterns of movement, and these are also varied on the...
A shot disturbs the eerie silence of a deserted city street, punctuated by the frantic footfalls of men seeking cover. One of Kruger’s last veteran NCO’s lies motionless in the street. The remnants of the dead man’s squad are nowhere to be seen—scattered in nearby houses and gutters—all thoughts of the advance abandoned with the sudden demise of their...
Suddenly there was a tremendous explosion and I was instantly drenched in a cascade of cold water. Paralyzed for what seemed an eternity, I watched dark figures of men darting wildly about...our own accompanying infantry diving for cover. What was happening? Then realization hit me like a slap in the face...the water tins on the back of the Mk III had been...
An gamette for the Squad Leader series, concentrating on early WWII (1939-1941) and the units and countries most involved during that time (Poland, Belgium, France, etc). The thirty-six page rulebook is presented in programmed instruction format (as introduced in Squad Leader) to introduce its twelve new scenarios. There are two new 8" X 22" mapboards, and...
It is December, 1941; Europe lays stricken beneath the Nazi boot. Only Britain, sheltered by her fleet and the English channel, stands fast before the swastika. To the East, German panzers stand stalled by winter at the very gates of Moscow. However, the Third Reich is nearing its high water mark for the tide is about to turn. The Japanese attack on Pearl...
This is a supplement from The Wargamer #30, for Squad Leader and provides RULES, 3-Scenarios, and (3)-Mapsheets for use with other components NOT included but available with YOUR Squad Leader games. The Mapsheets are the same size (8-1/2" by 11") as the standard Squad Leader boards, are NOT mounted and have FULL colors(in a Pacific Island Beachhead motif)...
SquAlma is an abstract strategy game for 2 players of at least 8 years of age, with an average playing time of 20 minutes, aiming to create a path connecting both players’ back rows. It is played on a square board, consisting of 64 squares, 8 on each side. Each player is assigned with discs of either black or white colour and alternate turns, moving a disc...
Square Bashing 1914-1918 is a very different concept from most miniatures rules, which makes it almost a hybrid between miniatures and boardgames. The playing surface (usually 6'x4') is subdivided into 12" squares. Each square is designated as open (minimal movement impediment) or closed (serious impediment). Players build up their forces in a square and...