Serpent Master is a card-driven abstract board game for 1-4 players where a player must keep their serpent on top to win. Serpent Master's core mechanic is the simultaneous selection and playing of cards. Each round players select one of their cards to play, which will direct the movement of their serpent, and cards are resolved highest to lowest. SETUP...
Each player sets his tiles on row A of his color. The players roll the number die and the letter die together. The tile indicated by the rolled letter is moved criss cross wise according to the result of the number die. If a blank side of the letter die is rolled, the player may move any tile. On the roll of a 6 the player may roll again. The goal of the...
SetBack is the Buildable Board Game of strategy and chance that never plays the same way twice. Shuffle the cards. Build the board. Deal each player a hand. Put your tokens on START and get ready — you’ve never played a game quite like this one. The goal of SetBack is simple: be the first player to cross the FINISH line. To get there, you follow the cards....
Seti is an attempt to make a playable game based on the extremely limited information we have on a particular ancient Egyptian game. It's an abstract strategy game - each player has pharaoh and high priest pieces which move in familiar fashions. The object is to get a piece to the opposite end of the board. The basic game is played on a 3×10 board and has...
SETO is an original two-player strategy board game played on a compact 4×4 board where every decision matters. Although the board is small, each game unfolds differently as players combine unique piece movements, anticipate their opponent's plans, and create scoring opportunities through strategic positioning. Each player controls eight unique pieces, each...
Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI. Individual battles...
Seven Days Battles 1862 is Volume III in the Civil War Brigade Battle Series. It is an old school style hex and counter wargame that allows gamers to refight battles from the 1862 Seven Days Battles that occurred outside of Richmond, VA. One player will play the Confederate side, and one player will play the Union side. The victory conditions are the...
Seven On Seven is a 2-player Shogi-like game, but here Kings do not exist. Instead, any material-loss after exchanging will lead to an immediate game loss. During the game, player performing moves alternately. Each move: move an owned-piece according to its moving pattern, or drop as many piece to empty cells as you want. Captured piec is taken into your...
A fairly simple abstract strategy game for two with a Nordic feel, which combines elements of hnefatafl and chess. Stated to be a traditional folk game with rules handed down in the family, when marketed online, but it appears not to have been previously recorded. Played on a square wooden board, divided into 7×7 undifferentiated squares (the game can also...
Sewers & Slimebeasts is written by Abe Crow and published in NorthCoast Roleplaying (Issue 1 - 1987). A two-page comic introduces the game, which is then presented in six pages of rules including the maze-like playing board and a tracking sheet. The game is played by two opponents, one controlling the "human" team and one controlling the "slimebeast" team....
SFIRS, phonetic writing for the word 'spheres'. Why? Because there aren't any spheres in the game, just cubes, so the name helps compensate... SFIRS applies truly unique mechanisms for placing and capturing pieces (cubes). Be the last player to be able to make a move and win the game. But when do you sacrifice your cubes for better area control? And when...