"Red Storm" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational”...
The Air War Over the Baltic, 1987 Red Storm: Baltic Approaches is the first expansion for GMT’s Red Storm game of operational level air combat between NATO and the Warsaw Pact. Red Storm: Baltic Approaches adds the air forces of three new countries (Denmark, Sweden, and Poland) along with additional units for nations represented in Red Storm, including US...
Red Storm: Dark Blue Defection is an unofficial solo expansion designed for use with GMT’s Red Storm – The Air War Over Germany, 1987, game of operational level air combat between NATO and the Warsaw Pact. Please note, this solo expansion is not a GMT Games product. Red Storm: Dark Blue Defection provides a solo only experience in which each scenario can...
Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’...
A game of Australian colonial history for 2-8 players in two teams: redcoats (colonial soldiers) chase bushrangers (outlaws) through the outback. On each turn, a player draws from one of several decks of action cards. While free and on land this will be the Pace deck, a mixture of optional movement cards (move a number of spaces on a single terrain type...
After the apocalypse, the Earth is all but destroyed, save for the last city. The few remaining humans who were neither good enough for Heaven nor evil enough for Hell are stuck in limbo, held on Earth. Angels and Demons wage war against each other across the universe, trying to gain control where they can. They care not for the humans in limbo, for their...
700 years ago, a worldwide geological cataclysm changed the face of our planet and humanity. Countries joined to survive and maintain what remained of society. These two factions have discovered that the continent of Antarctica had shifted north and the icecap has completely melted. A new war is beginning over control over Antarctica's resources. RedTide...
Reel Masters is a 1-8 player tabletop fishing game. Move your boat, choose your lure and cast your line in hopes of hooking the monsters! Once you hook a fish, roll your dice against the fish to determine who is stronger. Pull hard enough and you can land the fish and earn a chance at cash for powerful upgrades. Reel Masters has 5 species of game fish...
You are the leader of a small fishing village on the main land of the Trifecta Islands. The fishing season has just begun and the waters are splashing around with the local breeds of fish known as the three most exotic and rarest commodities in the world. With a small crew of worker boats and your newly acquired captain ship, you must hoist your anchors...
In the apocalypse, you are your own worst enemy. This is a lighthearted game about THE END OF THE WORLD RUN FOR YOUR LIVES IT'S DINOSAURS EVERYWHERE. WHEN IT'S YOUR TURN: 1. Play a disaster. 2. Move some cubes around. 3. Draw a new card. WHEN IT'S NOT YOUR TURN: 1. Sit patiently and weep for a dying world. 2. OR INTERRUPT THE APOCALYPSE WITH A HERO. WHEN...
Each player gets 6 sailing boats. The players start on opposite sides of the game board and have to reach the opposite edge of the game board. The players take turns to roll 2 dice and move. On the roll of a 5 and a 2 the player moves one boat from space 5 to space 2 in the next row and another boat from space 2 to space 5 in the next row. On the roll of a...