Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’...
A game of Australian colonial history for 2-8 players in two teams: redcoats (colonial soldiers) chase bushrangers (outlaws) through the outback. On each turn, a player draws from one of several decks of action cards. While free and on land this will be the Pace deck, a mixture of optional movement cards (move a number of spaces on a single terrain type...
After the apocalypse, the Earth is all but destroyed, save for the last city. The few remaining humans who were neither good enough for Heaven nor evil enough for Hell are stuck in limbo, held on Earth. Angels and Demons wage war against each other across the universe, trying to gain control where they can. They care not for the humans in limbo, for their...
700 years ago, a worldwide geological cataclysm changed the face of our planet and humanity. Countries joined to survive and maintain what remained of society. These two factions have discovered that the continent of Antarctica had shifted north and the icecap has completely melted. A new war is beginning over control over Antarctica's resources. RedTide...
Reel Masters is a 1-8 player tabletop fishing game. Move your boat, choose your lure and cast your line in hopes of hooking the monsters! Once you hook a fish, roll your dice against the fish to determine who is stronger. Pull hard enough and you can land the fish and earn a chance at cash for powerful upgrades. Reel Masters has 5 species of game fish...
You are the leader of a small fishing village on the main land of the Trifecta Islands. The fishing season has just begun and the waters are splashing around with the local breeds of fish known as the three most exotic and rarest commodities in the world. With a small crew of worker boats and your newly acquired captain ship, you must hoist your anchors...
In the apocalypse, you are your own worst enemy. This is a lighthearted game about THE END OF THE WORLD RUN FOR YOUR LIVES IT'S DINOSAURS EVERYWHERE. WHEN IT'S YOUR TURN: 1. Play a disaster. 2. Move some cubes around. 3. Draw a new card. WHEN IT'S NOT YOUR TURN: 1. Sit patiently and weep for a dying world. 2. OR INTERRUPT THE APOCALYPSE WITH A HERO. WHEN...
Each player gets 6 sailing boats. The players start on opposite sides of the game board and have to reach the opposite edge of the game board. The players take turns to roll 2 dice and move. On the roll of a 5 and a 2 the player moves one boat from space 5 to space 2 in the next row and another boat from space 2 to space 5 in the next row. On the roll of a...
Regatta is a combinatorial game for two players. It's the follow-up to Tixel, which itself is a follow-up to Tix. On a turn, a player can either place a new piece or move one of her own pieces already on the board. Pieces can be placed either side up, effectively mirroring the shape of the piece. The only way to change which side is facing up is by first...
(From the Introduction in the rules.) Regimental Chess is ... a battle by a division of chess pieces on a (board) three times larger than traditional chess. Each side has 14 infantrymen (pawns), 4 bishops, 4 knights, 4 rooks, 2 queens, and a king. Pieces may move individually or in battalions. A battalion is the group of each piece type, e.g. 4 bishops are...
Regular Human Climber is a co-operative print&play trick-taking game about climbing, where you each control one limb and pull off wild moves together. It is played in short rounds of 3 steps each. You start each round by playing cards in the 'Playing a Trick' step, then you use the played cards to move in the 'Moving Your Body' step and finally you check...