A duel between two willing participants, both aiming for the ultimate prize. The winner of this devilish game gets one wish granted, the loser, sacrificing their soul to pay for that wish. GAMEPLAY The aim of the game is to get 5 Portal Cards. Each player takes 1 of the two following actions on their turn, pass and repeat until a player has 5 Portal Cards:...
Abstract strategy game for two players, played on a 6x6 square board. Each player has a pawn. Initially, the pawns are placed on the c6 and d1 squares. In each turn, players move own pawn to adjacent square, and then place a cube in any square. The cube can stacked up to three levels. Pawn can move vertically, horizontally and diagonally. In addition, pawn...
Possessão Arcana ("Arcane Possession ") is a board game for 1 - 6 players, a Dungeon Crawler. And before you go defeat the enemies, you must first decide if you are prepared. A wide variety of demons invade the earth plane, from goblins to supreme lords of the underworld. It is up to you and your mates face these demons together and send back to hell. But...
Post-apocalyptic RPG and story generator. Randomly generated map and goal. A different story every time. Lunatic Larry has ate too many mushrooms and riled up the local cannibals and bikers. Stop him from distributing kiloliters of his cult's shroom tea to create an army of hallucinating marauders. One way or another. Fight your way through strongmen...
Save Vicksburg. And don't get court-martialed or anything. A mad general and his personal army have ventured out from their secluded military base, setting up checkpoints on the road far north of Vicksburg, emboldened by a secret weapon they've managed to get working. A masked man in black called 'Knash' and two riflemen show up in days with an ultimatum...
Save Vicksburg. And don't get mutated or anything. Professor Jekyll, a mad chemist that tests on his followers and feeds dead test subjects to his mutated pet dog, pushed into Vicksburg in the dead of night to poison the area, pillage, and move on to the next settlement. His chemical fueled army brushed Vicksburg's defenders aside and sent inhabitants...
Take care of whatever is terrorizing the farmers. And don't get ate or anything. A creature people call 'The Lurker' has moved into the forest around Vicksburg, leading a motley band of animals in raids against farmers and travelers. The rumor is that it can control the forest dwellers and is either a demon or military experiment. The Mayor of Vicksburg...
Fast 8-turn game about Operation Market Garden 13-29Sep44, from south of Eindhoven to north of Arnhem. 12 Allied and 15 German pieces. "Monty Fantasy" 50% possibility the German SS panzer divisions *won't* be there at game-start to confront the paradrops. Basic 25%-50%-25% combat odds allocation/resolution system. Weather 50% good after Turn 1. Hidden city...
NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard 4"x6"/A6 format to send to family and friends or whomever. VERY fast and simple hex-and-counter Postcard Barbarossa! postcard size/format board wargame about the...
VERY fast and simple hex-and-counter postcard size/format boardgame about the December 1944 German Ardennes counteroffensive, using my previous, popular little Ardennes Petite map which I discovered fits *perfectly* on a postcard. 5 2-day turns. Plays in 30? minutes. As for Postcard Barbarossa 24 units/pieces. 10 German and 14 American. (There just wasn't...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...