The second Adventure Expansion for Middara. Last part of the Unintentional Malum Trilogy. Unintentional Malum Act 3 contains Adventure Book, Crawl Book, Diagram Book, Plastic Miniatures, new cards plus so much more! It comes with an insert that will allow you to store the entirety of the Unintentional Malum Trilogy in a single box. It will include a...
Leaving behind your life isn’t easy. Getting transformed into something strange by the Advancement is even harder. Sometimes, it’s worth taking a step back, a deep breath, and searching for the familiar. The Lofi Nightingale resin kit depicts such a moment, with the youngest princess of Elenia finally taking a moment to relax. Maybe she’s just discovered...
Middara: KS1 Promo Pack is the promo box from the first Kickstarter campaign. It comes with contents not included in the Unintentional Malum base game. This Promo Pack contains 2-3 player Variant cards, new characters, characters figures, new items and figures to replace some standees from Unintentional Malum Act 1. 2-3 PLAYER VARIANT: 2-3 player Variant...
This is half of the stretch goals for the kickstarter* The KS2 Promo Pack contains promotional characters, esper upgrades, and associated cards from our second Middara Kickstarter campaign! Includes: Summoner Nyx + cards Pocky + cards Ai Chen + cards Toast + cards It also includes TWO miniature (previously standees) upgrades for the following Espers in Act...
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout...
Middle East '48 (originally known by Sinai '48) is a brigade level simulation of the Israeli War of Independence in May through June of 1948. Map is 11x17 glossy paper of the Sinai through Lebanon, 64 uncut, one-sided counters on card stock. One player commands the Jewish (Israeli) forces, while the other commands the various Arab forces. Game play is...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...