After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the...
In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating...
Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar Introduces 2 additional Planeswalkers, including the first multi-color Planeswalker, Kiora, who can field both green and blue colored creatures and spells. Includes the first 3 hero creatures, including the terrifying Eldrazi Ruiner. The Eldrazi are colorless creatures and can be...
Stand-alone expansion to Magic: The Gathering – Arena of the Planeswalkers. Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires, werewolves, spirits, and ghouls. Twisted, pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying...
Which magician is the first to collect enough magic symbols? As if by magic, some paths in the magical labyrinth are closed. Only those who know the right spell, i.e. the secret colour, may move on. In this travel-version colour-coded tabs replace the magnets of the full version, which leads to a more memory like experience. This version has a 4x4 board...
An unusual structure has emerged on the mountainside that one would think to be desolate: a long-lost temple fort of Artheastam, the Kingdom of Light — or is it rather a slaughterhouse? Several adventurers have been brave enough to attempt to discover the secret of the temple, yet none returned to tell the tale. What could this secret be? Why do so many go...
Magnet won 2010 Runner Up Abstract Game of the Year in Games Magazine. An abstract game where players try to get their king to the middle of the board. Each player has 12 blocks, 11 of which can be promoted 1, 2, or 3 times, thus increasing their movement capability (the king cannot be promoted so don't promote all your other pieces, or you will give away...
Embark on a cosmic adventure in the rugged world of Magneterra, a distant planet characterized by its towering mountains, deep valleys, and flowing rivers. This unique terrain, enriched with rare elements, is the birthplace of the mystical Tochon Magnets—ancient artifacts infused with immense magical energies. Drawn by the allure of these powerful...
If you like cycle races, then become cyclist, coach, strategist! Discover cycle race emotions by leading your own race. Thoughtful playing, strategy, team racing, very little odds. The game contains a board featuring two circuits of flat open country on the front and of mountain on the back, 3 bags of 6 cyclists, 36 identification labels, an instructions...
Each player takes role of one adept at final exam at Dargor Academy of Magic. The task is to find all six magic schools and become familiar with their teachings. Whoever reaches it first, is invited to the Council of Mages. However, because the magic realm Hexane literally lives and its parts are constantly moving back and forth, it is not so easy to find...
Magus: Aura Mortis is a re-implementation of Magus: Fortuna et nostis. In Magus, the players embody powerful sorcerers who send heroes under their control to plunder the castle of Ardeth, their mentor, as they crave the treasures and secrets that are hidden there. In a game the players must fulfill missions and different objectives until obtaining 10...