Kung-Fu is played on a 10*9 field. Each player has 3 pieces, 1 great master (Shihan) and 2 fighters (Bujin), which he places on his baseline. Players move their pieces alternately and have to allocate 2 movement points to their pieces. On squares that the pieces leave, they leave obstacle stones (Ate, 30 pieces). These can be jumped over if the square...
From the publisher: "For years the CloneMasters have ruled the world. Their only foes are the Terminators -- Trained from birth in the martial arts. Now you are a Terminator. Your mission: smash your way into the CloneMaster's fortress...chop through his defenses...to destroy him forever. But his guards are many and loyal. Like you, they can kill with a...
Each player has to get his six pawns from his starting positions to the starting positions of his opposite player. The first to do so wins the Game. Movement is determined by a standard die (1-6) and a directional die. The possible directions are straight ahead (G), diagonally left ahead (SL) and diagonally right ahead (SR). If a pawn reaches the border of...
Kuru Dynasty is an immersive board game that transports players into the epic world of the Mahabharata and the legendary Kurukshetra war. In this strategic tabletop experience, players step into the shoes of the iconic Kaurava and Pandava armies, each vying for supremacy in the battle that shaped the destiny of a kingdom. As you embark on this epic...
A 2 players abstract game that uses a bunch of d4. The goal is to capture the opponent's 4 target dice. The dice can move as many times as shown on their current position but one can chose to use one turn to change the value on one die instead of moving. Any captured non-target die is rerolled and replaced on the board, so placement and adjusting values is...
The object of the game is to duplicate unique patterns matching the cards you have by placing stones onto the board, with extra points for making patterns blend or overlap. All players have access to the stones. However, variant rules are provided in which the stones are allocated at the start of the game, and there are also alternative scoring methods. In...
L'Aquila e il Leone - La Battaglia di Vicenza - 7 ottobre 1513 is a wargame for two players that aims to recreate the battle that took place in the areas close to the city of Vicenza between the armies of the League of Cambrai and the Most Serene Republic of Venice. The players pull chits indicating which section of the battle field is activated, with a...
Two teams of 4 medieval warriors fight a skirmish on a hex-grid map. The 4 warriors of a team are equiped by : bow + sword axe + sword sword + shield pique + shield 4 red hexes are set on the map at the beginning : they block movement and line of sight, and 4 blue hexes : they block movement only. Movement is free (1 or 2 hexes), but attacks and defenses...
"For all Frenchmen of courage, the time has come to conquer or die" With these words Napoleon launched 125,000 men across the Belgian frontier . . . . L'Armée du Nord for his final campaign: Waterloo. Man for man they were arguably the best troops he had ever commanded. They were the veterans, chosen from among the half a million men that answered the call...
"L'Eclissi di Zama" is the second wargame published by the Italian games shop "Stategia e Tattica", the first having been "Il Sole di Austerlitz" (Austerlitz's Sun). Both were published on the occasion of public events. The game system, as the "Il Sole di Austerlitz", takes inspiration from "Napoleon's Last Battles", and has about the same hex size while...
L'inafferrabile U-BOOT ("The Unseizable U-Boot") is a game that emphasizes skill and intelligence. The ability to see enemy movements constitute the most valuable help to gain the victory. The gambling behavior is not random, but determined by the navigation tools used according to the tactical thinking of the players. The game represents the various...