Each player starts at one of five starting spaces. The players take turns to roll and move. The players have to visit 8 cities and return to their starting space. At each city, the player collects a cardboard ring (which may be marked with the name of the city) to stack on his playing piece. The first player to return to his starting space with eight...
Shuffle the number tokens and give each player five of these. In addition, everyone receives a different colored Halma figure. These pawns are placed on the "Start" space. Now the first player plays a token and places his pawn according to the given number of points. On the left half of the board blue) the pawns may be moved orthogonal in any direction....
Krieg ohne Hass Fast play wargame rules for Divisional and Corps level battles of the Second World War, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 25 vehicles or about 250 men, with a grid...
Full title was "Das Krieges-Spiel, oder Versuch, dem Kampf zweier gegeneinander Krieg fuhrenden Armeen in einem Brett-Spiele nachzuahmen". The game is played on a hexagon-shaped board divided into triangular areas, divided down the center by a border river. Two players each set up 52 different circular paper markers representing different military units...
Kriegsmarine, Tactical Naval and Naval-Air Combat in the Atlantic and Mediterranean, 1939-1945. SimCan says: "Three Spica class frigates slip silently through the Mediterranean night toward North Africa. In the light swells behind them follow half a dozen merchants carrying vital ammunition and petrol to the stalled Axis forces lying outside el Alamein....
Invented in 1899 by Henry Michael Temple, this chess variant is played by 2 players but requires a third person to act as an umpire. Essentially, players only know the positions of their own pieces and have to make inferences based on what the umpire tells them (for example, that a move is impossible, or a capture has been made on a specific square)....
"Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing...
Kronocell is a two-player skirmish miniatures game that combines strategy, bluffing and positional play. With time being a main component, combat doesn't rely on dice rolls, large decks of cards or complicated rules. Featuring an elegant Action/Reaction mechanic, Turns are shared between players, creating a fluid action experience. By strategically...
This fourth scenario for Kronologic: Cuzco 1450 is an expansion that requires the base game. It adds five new puzzle to solve with a difficulty ranging between 5 and 6. Be the first to solve the case by interrogating the suspects and figure out who is the culprit among them. In this scenario, the rules of Kronologic are a bit altered : the characters will...
This fifth scenario for Kronologic: Paris 1920 is an expansion that requires the base game. It adds five new puzzle to solve with a difficulty ranging between 4/5 and 5/5. Be the first to solve the case by interrogating the suspects and figure out who is the culprit among them. During a delightful evening filled with the mesmerising performance of the...
This fourth scenario for Kronologic: Paris 1920 is an expansion that requires the base game. It adds five new puzzle to solve with a difficulty ranging between 4/5 and 5/5. Be the first to solve the case by interrogating the suspects and figure out who is the culprit among them. Two fugitives are actively wanted by the police after having terrorised at the...
This sixth scenario for Kronologic: Paris 1920 is an expansion that requires the base game. It adds five new puzzle to solve with a difficulty ranging between 4/5 and 5/5. This scenario introduces a seventh character. The other guests are convinced having seen them, even talked to them; yet no-one seems the be able to put a name on their face. By figuring...