From Zillions of Games Khan is played on a 10x10 square board. Each player starts the game with twenty Soldiers and six Khans. The different types of motion are: Step: Any piece can move one space orthogonally or diagonally to an empty adjacent square. Jump: A Khan can jump an adjacent piece of either color and land in the empty square beyond. Jumping can...
1244 - The Mongol Empire rules from Eastern Europe clear across Asia to the Pacific Ocean. It was (and still is) the largest contiguous empire in the history of the world. The Great Khan rules from the capital Karakorum over the empire and he sends out his best generals to conquer more areas for the ruler of all Mongols. Mongol strategy gives individual...
"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front...
Kharkov 1943: Le Coup de Maître de Von Manstein is an Operational level board-wargame - a two in one as it contains all the material for TWO battles of World War 2: Kharkov (1943) and Rostov (1941) both happening in the same corner of USSR. A fourth game of a planned series of six which all use the same rules, on 6 page leaflets. Published in a issue of...
Khet (a.k.a. Deflexion) is a chess-like board game that has two built in lasers and movable Egyptian-themed game pieces that have embedded mirrors that can be positioned to bounce the laser light around the board and hit opponent pieces. To play, players alternate moving their pieces around the board. Some pieces have mirrors and some do not. Bounding the...
Watch your step! The Ruins of Abetan are a treacherous labyrinth of steep cliffs and rickety bridges, but the fabulous Khrysos treasure inside is all that matters to the Khrysos Hunters. Expand your hunt to up to six players with Khrysos Hunters: Ruins of Abetan Expansion, which includes ten new Hunters to make your team. Jump the gaps, but don't get...
"[A] tactical level game, simulating the constant struggle between the forces of the Raj and their various opponents, e.g. Afghan native irregulars and regulars and the fierce Pathan Tribesmen, of the Northwest Frontier. The period depicted here is the mid 1870's through the early 1880's. The scenarios are primarily hypothetical occurrences that are...
An old Hungarian chess variant. The title means Who is the winning army leader? The pieces (stickered checkers) depict 6 kind of modern (at that time) military units. They move a little bit differently from the pieces in chess. Both players get a a 10x10 grid with terrain (basically some squares are obstacles for some pieces). They secretly deploy their...
Kibamusha is an ancestral chess-like boardgame, from the feudal japan. There are only 2 pages of rules : it is not a complicated game. So a 9-year-old child can play Kibamusha, and even wins against an adult. Kibamusha uses a gameboard of 9 rows by 10 files. Each player has 20 pieces (Ashigaru, Bowman, banner, Horse archer, etc..). There is no dice in this...
"The fast game for long flanks, ideal passing and tactical moves." Kick-it is a tactical soccer game that challenges the head and not the legs. The team in possession of the ball has 2 movement points available, while the opposing team without the ball has 3 move points available. By jumping straight over the opposing player, the ball can be taken away at...
Kick-it is a tactical soccer game that challenges the head and not the legs. The team in possession of the ball has 2 movement points available, while the opposing team without the ball has 3 move points available. By jumping straight over the opposing player, the ball can be taken away at any time. To complete the move, the ball is passed over any number...
User summary Kidnap Machine is a print-and-play solitaire boardgame. There is a variant Version called Obscura (see below). You woke up in a dark room, and you feel the presence of something horrible. You must get out of the room using your wisdom and luck. To play the game, you need a die, two pawns, a pencil, and a printed square-grid play sheet. You may...