Play as Louis Tully (ear muffs and all) in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! This campaign culminates in a battle against the dreaded Giga-Plazm, which has taken the Manhattan Museum of Art from its foundation. Tully gets better at being a Ghostbuster when he can watch others do well at Ghostbusting. He’s...
Introduced in The Real Ghostbusters cartoon, the Peoplebusters come from a universe where Ghosts are everywhere and humans are the ones who are the pesky threats. This Exclusive add-on expansion includes new variant rules, 4 Peoplebusters figures, and 4 double-sided cards with their Ghost form on one side and their character stats on the other. They can be...
From the publisher: For the first time ever, play as Slimer as he fights against Jack Higgins and his skeleton crew in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! Slimer is the first playable Ghost character in Ghostbusters: The Board Game II and has new interesting skill sets that come from his vaporous state of...
Ghostbusters: The Board Game II features an original story by Ghostbusters comics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes...
Containing 23 minis inspired by the classic The Real Ghostbusters cartoon! And that’s not all: The pack comes with Ally Cards that introduce exciting new gameplay elements. The add-on is a CZE-exclusive. Includes the Ghostbusters team—Peter, Ray, Egon, Winston, and even Janine—with the minis designed to resemble the characters from The Real Ghostbusters...
In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an...
For half a millennium, a group of ghosts have been growing quite weary of one another's company in an old Scottish castle. Since they are thoroughly bored with the social scene of the stony structure, each ghost secretly wishes to escape the castle and go on wild adventures. Unfortunately, the ghosts are trapped there. Suddenly, an opportunity arises! They...
3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory. They often operated in groups as small as four and moved slowly through thick jungle and bushland....
The Tabletop board game based on ancient Sumer 3800 - BCE. As one of six adventurers, each with their unique talents, you will fight your way through a vast and unrecognizable land filled with dangers and riches. Your goal is to journey through the landscape of Ancient Sumer and find the 4 City Ziggurats and collect all of the Map Cards (either through...
World War 2 veteran Kurt Vonnegut's first novel, Player Piano, was published in 1954. While it was critically well received and reprinted in 1955, it was not a financial success. As he worked on his next novel (which would eventually become Cat's Cradle), he needed to supplement his income with other endeavors. One of those efforts was an original board...