This is an adventure game, where the heroes are wandering around the Kingdom and facing challenges. They receive victory points for solving problems and dealing with monsters. Every completed challenge releases a memory piece from the Mine of Memories and helps the heroes to restore the forgotten Kingdom. The revealed memories reduce the difficulty of...
Forgotten Legions: Designer Signature Edition marks the return of not just one, but TWO wargaming classics by Vance von Borries. Drive on Damascus and Bloody Keren, both now published together for the first time in the same package and with the same basic rules set. They have been re-mastered and updated into all-new, super-sized editions. These were well...
Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home...
The Misty Isle is a dangerous place, full of hidden mysteries and unexplored lands. Not many dare to wander away from the few settlements and the paths that connect them. Those who do, never return, and are soon after forgotten, as if they never existed. As if the mist swallowed them into oblivion. There are the select few who do return though. The...
Forlorn is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desparate...
A Forlorn Hope is an abstract simulation wargame of a typical trench assault, modeling those attacks that were conducted during the First World War (1914-1918). The player represents an attacking regiment of troops consisting of three battalions, with each battalion made up of two or three assault companies (depending on the number of players). The game...
Deep within the fiery maw of an active volcano, two ancient mages wage a relentless duel for supreme dominance. In Form of War, players take on the roles of rival archmages who summon and reshape living clay into specialized combat units. The game board is made of hexes. It has a Blue Team side and a Green Team side. In the middle, there is a red line....
Form on Admiral's Wake is a quick-playing miniatures game of fleet naval battle during the age of sailing warships. It allows for the play of larger naval battles with a small number of players who will each control one or more squadrons of ships. The game is typically played with miniatures on a hex grid. The game system uses an action deck to determine...
Formalhaut II is a daring game of tactical ship to ship combat." (from the Formalhaut II rules booklet.) Game includes a third dimension using a "Declination" system from -10 to +10 to represents the "height" or "depth" of a ship relative to other ships and objects. Ships use "rocket" power to move one hex and/or one declination each movement phase....
A lone howl rises above the surrounding trees. It's faint but he can hear it. The long, cold nights have not diminished the bull elk's wariness. Too many winters have come and gone and the scent of wolf on the air is undeniable. The clearing ahead could provide much-needed food, but it's best not to linger. As his path leads closer to the edge of the...
In this Finnish Formula racing game the car is represented by two standard pawns. The game starts so that everyone has one on the board, then a special die is rolled. If you get 1, 2 or 3 you put your other pawn on the board - now you are on the move. But beware, as your moves always affect your next move as well. The basic idea is that you always move by...
FormulaGP is a racing game for 1-6 players in the pinnacle of motorsport world. Like in the real racing there are typical motor sport elements like: car setup, tyre type selection, tyre degradation, pit stops, changeable weather conditions, Energy Recovery System (ERS) to manage, DRS zones, slipstream, there are also random incidents like e.g. safety cars...