"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes...
Foxhole is a grand tactical game of Second World War ground combat. The object of the game is to defeat the opposing forces within the confines and conditions of a given scenario . . . "Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons ....
Charge into the heart of World War II with Foxholes & Firepower, a standalone ruleset that thrusts you into the boots of a company commander. Weave together infantry squads darting through smoke, tanks crashing through hedgerows, artillery barrages shaking the earth, and air strikes roaring overhead—all in a sleek system that packs the war’s chaos onto a...
A 4X space empire game for 2 - 4 players (expandable to 1 - 8) with a unique action deck upgrade system and fast paced play with little player down time. A game can be played in under two hours. Each player has a deck of ten action cards of six different types, during a turn a player plays one action card and discards the other. The actions allow the...
(David A. Vandenbroucke review - http://grognard.com/reviews/france44.txt): France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards. Complexity is rated as "low," and solitaire suitability is "medium." The...
“...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff France '40 contains two separate games: Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut:...
Fray: Champions of the Every-Verse is an arena combat skirmish game allowing players to pit different champions from across genres and history against each other. The enigmatic figures known only as "The Watchers" pull these champions to the arena to see who can rise above the Fray. Included with the game are a series of plastic miniatures each...
Frederick the Great is an operational level wargame on the Seven Years War between Frederick the Great's Prussia (and allied Hanover) and the anti-Prussian coalition consisting of France, Austria, Russia and a host of European countries. There are seven scenarios, each covering one year of campaigning. The game consists of a map covering most of central...
In Free Ski players are skiers who attempt to navigate the challenges of a randomly generated ski slope while taking jumps and trying to get to the bottom of the hill as quickly as possible. Terrain cards are drawn from randomized decks and each player has their own ski deck from which they draw cards that allow them to change direction and gain points as...
Made to emulate classic Fantasy Beat'em-up games like Shadows over Mystara and Golden Axe, FreeLancers: Wanderers of Lordless Land is the mini entry of work-in-progress boardgame to be completed in three expansions, with the first available to be download-ed for testing. In FreeLancers: Wanderers of Lordless Land, you can choose to be the hardy Landsknecht...
Dice Strategy Game for 2 Players! Description and Object of Game: Freez! is a new, original two-player strategy game with similarities to both Chess and Go. It is played on a special 64 square mat, with 20 pieces. Dice are used as the playing pieces, but after the roll to determine who starts, luck is not a feature of the game. In Freez!, pieces are...
Pyramids race to the other side, trying not to get frozen along the way. Freeze Tag is a Looney Pyramids game that uses the pyramids, a Pyramid Die, and a 5x5 board. Each turn, a player rolls the Pyramid Die and moves the piece(s) shown on the die. They can land on larger pieces to freeze them or smaller pieces to teleport them. The first person to cross...