In Forgenesis, you want to land on the opponent's base or make them unable to play. To set up, each player takes their six creature tokens, then they remove the same two types of tokens from play. Place the 4x4 game board with the corner of your color toward you. Choose a start player, who places one of their creatures with its active side up on one of the...
Forging Dynasty is an area-control strategy war game for two to four players set in a romanticised version of China's Warring States period. Players take on the roles of powerful warlords, each commanding unique factions as they struggle to expand their territorial influence across a highly contested map. The core gameplay focuses on the tension between...
Forgotten Axis: Murmansk 1941, is the first game in the Forgotten Axis Series by Decision Games in Strategy & Tactics #194 (November/December 1998). The game is based on the German attempts to capture the key Soviet Arctic port of Murmansk during 1941. The game uses the same low-complexity, fast-playing system as Romania 1941-42 (#206) and Finnish Front...
This is an adventure game, where the heroes are wandering around the Kingdom and facing challenges. They receive victory points for solving problems and dealing with monsters. Every completed challenge releases a memory piece from the Mine of Memories and helps the heroes to restore the forgotten Kingdom. The revealed memories reduce the difficulty of...
Forgotten Legions: Designer Signature Edition marks the return of not just one, but TWO wargaming classics by Vance von Borries. Drive on Damascus and Bloody Keren, both now published together for the first time in the same package and with the same basic rules set. They have been re-mastered and updated into all-new, super-sized editions. These were well...
Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home...
Forlorn is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desparate...
A Forlorn Hope is an abstract simulation wargame of a typical trench assault, modeling those attacks that were conducted during the First World War (1914-1918). The player represents an attacking regiment of troops consisting of three battalions, with each battalion made up of two or three assault companies (depending on the number of players). The game...
Form on Admiral's Wake is a quick-playing miniatures game of fleet naval battle during the age of sailing warships. It allows for the play of larger naval battles with a small number of players who will each control one or more squadrons of ships. The game is typically played with miniatures on a hex grid. The game system uses an action deck to determine...
Formalhaut II is a daring game of tactical ship to ship combat." (from the Formalhaut II rules booklet.) Game includes a third dimension using a "Declination" system from -10 to +10 to represents the "height" or "depth" of a ship relative to other ships and objects. Ships use "rocket" power to move one hex and/or one declination each movement phase....
A lone howl rises above the surrounding trees. It's faint but he can hear it. The long, cold nights have not diminished the bull elk's wariness. Too many winters have come and gone and the scent of wolf on the air is undeniable. The clearing ahead could provide much-needed food, but it's best not to linger. As his path leads closer to the edge of the...
In this Finnish Formula racing game the car is represented by two standard pawns. The game starts so that everyone has one on the board, then a special die is rolled. If you get 1, 2 or 3 you put your other pawn on the board - now you are on the move. But beware, as your moves always affect your next move as well. The basic idea is that you always move by...