Fleet Commander: Forge With the Forge mini-expansion, you will be able to add to your fleet some of the most powerful and sophisticated warships ever seen in the galaxy. Using the hulls of standard warships, the "Forge" managed to develop a new mix of capacities according to the requirements of their customers. As a Commander of the Hegemony of Amycles...
"Fleet Commander: Orbit", an expansion for "Fleet Commander: 1 – Ignition", is a 60 x 60 cm rubber game mat that allows players to extend confrontations to solar systems. This mat can also be used with the newest release in the Fleet Commander family, "Fleet Commander: Genesis". The presence of a sun at the center of the battle field changes the spacetime...
Additional parts to add more players to the game. The base game supported up to four players, the addition of this expansion allowed up to eight players. With enough extra ships though, you could in theory support twenty player games. This bagged expansion came with every "Admiral" pledge of Genesis, and could be ordered as an add-on. Included two...
Fleet Commander: Avatar As the conflict between the "League of Phoebe" and the "Hegemony of Amycles" intensified, great leaders emerged to impose their views of warfare. Some of them earned their leadership by their zeal, their determination, or their ingenuity -- while others simply took power from their defeated opponents. However, one thing nobody dares...
Sixteen additional ships to expand your fleets: 2 Battleships, 2 Cruisers, 4 Destroyers, and 8 Frigates. Includes pre-painted ship minis, flight stands, and all cardboard tokens required to base the ships properly. The original Kickstarter "Admiral Pledge" included one bag of this product, and you could also order them as add-ons during the campaign. Eight...
Fleet Commander: Salvation After decades of fighting, the factions at war realized that it was of the utmost importance to be able to provide support directly in the battle zone. Furthermore, 'Electronic Warfare' slowly took more importance, but the systems installed on the warships were revealed to be not effective enough, except on the battleships -- but...
"Flight Command" is an abstract tactical-level solitaire tabletop wargame that allows players to command a squadron of advanced aircraft, fighting against the evil Red Empire. The game puts the player in the shoes as a squadron commander. The decision you make in this game are smaller theater decisions, focusing primarily on individual missions and an...
(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet...
Flip Chess is a tactical card-flipping strategy game inspired by chess. The game is played on a grid of face-down character cards. Each player controls a set of meeples and begins from different sides of the board. On a player’s turn: Move one meeple. Flip one face-down card. When a meeple enters a revealed card, that card’s chess-inspired ability must be...
Flip Four is a set of four games, all of which are played with 49 of the cards from a standard deck, placed in a 7x7 grid. They also share the central mechanism, which is turning over a card which is in the same row or column as a card of the same suit or rank. In Matchline a token moves to a matching card and then the previous card is flipped. The goal is...