Fire on the Volga is a company level game of the struggle for the southern sector of the city of Stalingrad. Together with the companion game, Battle for the Factories and Streets of Stalingrad expansion set, players can recreate the epic conflict that is considered one of the turning points of the Second World War. Fire on the Volga comes with over 800...
The world of Fire Tower is expanding. In the Rising Flames Expansion, rapid crown fires, heavy winds, and tumultuous weather threatens the forest. Defend your tower with a powerful new deck and a flock of legendary firehawks! Beware the growing influence of the Shadow of the Wood, as destroyed towers now have a host of new abilities with which to claim a...
MicroHistory #5 in the Metagaming MicroHistory series. From the 1870's until 1906 was the age of pre-dreadnought battle wagons. The USA, Britain, France and other great powers began to build large navies of advanced ironclads. Fire When Ready explores this neglected era, allowing players to assemble fleets of battle wagons, cruisers, destroyers and torpedo...
Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules...
Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any...
This is a group of scenarios covering hypothetical modern tactical conflicts in Central Europe (focusing on the Warsaw Treaty Organization) using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Along the Weser...
A treaty was forged among the mystical Castes. Vampires, Werewolves, Demons, Angels, Humans, and Hybrids. Six courts clash within the short span of 1 Lunar Cycle (5 rounds), in a battle waged among the Supernatural Castes of Firmamentum. The game features a breakneck pace, constant twists, making the dynamics intense and engaging with easy mechanics....
"First Blood" brings two battles, both of which occured at Bull Run/Manassas, Virginia, into the Great Battles of the American Civil War game system. The First Battle of Bull Run puts the green Union army on the road south to what everyone expects to be the only battle in a short war. But Major General Irwin McDowell's larger force meets the rebel army...
Game description from the publisher: July 21, 1861: In northern Virginia two raw armies prepare to do battle in what each believes will be a short war. Spectators have gathered for the spectacle. Both sides are in for a shock as this will be the first major battle in a war that will last another four years and consume 600,000 lives. Now for the 150th...
The First Interstellar Empires is a game of space exploration, colonization, and conflict. It is set in the first decades of humanity reaching out to the stars. The game board is an accurate map of the space around our own solar system, a cube 25 light years on each side with our Sun at the center. Each player takes the roll of a nation on Earth (or Mars...
An Exciting New Board Game that Incorporates Military Strategy and Economic Manipulation Every territory generates one of 7 products. Every round of 7 turns you collect cash for what you own. This cash is used to build armies, navies and missiles, as well as finance moves and wars. Start out as small tribes, scattered all over the world. Your resources are...