In Fenix, two armies fight against each other. The battle of the two kings, their generals and soldiers is a matter of life and death — but Fenix is different from other strategy games: Here, the battle is not automatically lost when one of the kings has been defeated. Why? The phoenix-bird is immortal; if he loses his life, he rises again from the ashes....
For the release of Ritual Cuts' 3rd kickstarted, Microbia, a zine about magical fermentation, we are releasing a small free solo one-page roll & write about the many active things that happen in a ferment. Here, we are mitigating good and bad bacteria through taking actions that affect temperature, sugar consumption and volatility. Meant to introduce...
User summary: In the year 1977, Atlantic produced, as part of their games-line called “Il Gioco delle Battaglie” (The Game of Battles), 5 "board-wargames" of the Old West/Indian Wars theme (code number from 1456 to 1460 in their catalog). Each set included soldiers, vehicles and accessories from their HO-scale toy soldiers production, plus a different...
In Feud: The Seer's Prophecy, two players take up arms as the Leaders of rival Viking villages. You will collect resources and coordinate attacks by recruiting and mobilizing units. Both players will use identical sets of cards, but instead of drawing at random, you will choose the cards you draw each turn. This will allow for reliable strategies and...
In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn...
Fields of Action is inspired by Lines of Action by Claude Soucie. Sid Sackson's "variation" of this great abstract strategy game can be played with a checkerboard and twelve checkers of contrasting colors. Each player's pieces are numbered 1-12, and the object is to capture five opposing pieces in numerical sequence. The number of spaces a piece moves is...
The Fields of Normandy 2 (the sequel to The Fields of Normandy) is set in Normandy, France in 1944 and reflects loosely the conditions and situations faced by the US VIII Corps of the United States Army as it pushed inland as part of Operation Cobra. The fighting was intense and incredibly violent. German units were very well dug in and protected by...
This is one of my simpler games. The Fields of Normandy 2 and The Fields of Normandy XL work on a similar system but are progressively more complex and may be better starting points for those with experience of wargames or solo gaming generally. The Fields of Normandy: A Solitaire Wargame is an accessible, portable, solitaire "hex and counter" style...
This is a sequel to The Fields of Normandy 2. It is a stand-alone game, not an expansion. It is a solitaire wargame. Due to a range of factors, many troops from the 82nd and 101st Airborne Divisions were scattered and struggled to come under the control of division headquarters. Many of these troops formed into small groups, organised by officers and NCOs...