In Feud: The Seer's Prophecy, two players take up arms as the Leaders of rival Viking villages. You will collect resources and coordinate attacks by recruiting and mobilizing units. Both players will use identical sets of cards, but instead of drawing at random, you will choose the cards you draw each turn. This will allow for reliable strategies and...
In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn...
Fields of Action is inspired by Lines of Action by Claude Soucie. Sid Sackson's "variation" of this great abstract strategy game can be played with a checkerboard and twelve checkers of contrasting colors. Each player's pieces are numbered 1-12, and the object is to capture five opposing pieces in numerical sequence. The number of spaces a piece moves is...
The Fields of Normandy 2 (the sequel to The Fields of Normandy) is set in Normandy, France in 1944 and reflects loosely the conditions and situations faced by the US VIII Corps of the United States Army as it pushed inland as part of Operation Cobra. The fighting was intense and incredibly violent. German units were very well dug in and protected by...
This is one of my simpler games. The Fields of Normandy 2 and The Fields of Normandy XL work on a similar system but are progressively more complex and may be better starting points for those with experience of wargames or solo gaming generally. The Fields of Normandy: A Solitaire Wargame is an accessible, portable, solitaire "hex and counter" style...
This is a sequel to The Fields of Normandy 2. It is a stand-alone game, not an expansion. It is a solitaire wargame. Due to a range of factors, many troops from the 82nd and 101st Airborne Divisions were scattered and struggled to come under the control of division headquarters. Many of these troops formed into small groups, organised by officers and NCOs...
A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720...
The Battle of Britain was perhaps Great Britain's finest hour. "Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill From the back cover or from flyer... FIGHT FOR THE SKY is a Battle of Britain game that covers the epic struggle over South East England from August 11th to 18th, 1940, the period during which the...
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game...