Launch your fleet, capture ports, and wage war in the absolutely epic board game for 2-5 players. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play. A Quick Overview of the Game Each Round opens with a History Card, which hurts or helps one nation or another based on the actual impact...
Emporio is a mid-weight medieval conquest game where players race to collect 12 diamonds and claim the title of King. The game offers a rich “empire-building” experience, blending action selection, dice-based resource and combat mechanics, building placement, area control, tactical cards, and negotiation. There are seven different ways to earn diamonds...
En Garde! is a superbly implemented 3-player version of Chess and Checkers. The tri-colour hex board has a 9 hex wide starting rank, to allow for a third bishop (for the third colour). Otherwise, rules are identical to orthodox chess. The well-defined wooden playing pieces are black, white and red, although in my set, the black (really dark brown) and red...
A stand alone tabletop game of Elvish Duelling set upon the very cusp of a civil war. A war which will tear the Crystal Empire apart and see Crown Prince Mordred replace his mother the Empress Morgana upon the Peacock Throne. A war which, when it comes, will see Wylde Magicke usurped from its paramount place in Urop and the power of Black Powder take the...
A tactical wargame portraying French forces in Indochina, 1946-1954. Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect....
En Pointe Toujours !: Guadalcanal is a Tactical level World War 2 board-wargame of the En Pointe Toujours ! series. En Pointe Toujours !: Guadalcanal includes: - two A4 (GA, GB) maps - 29,7x21 cm - two A2 (01, 02) overlays - 108 die-cut counters - One 24 pages rules and scenarios booklet The game features WW2 Tactical Warfare in the Pacific, with five...
A tactical expansion to En Pointe Toujours !, game system originally published (in French) in Vae Victis magazine issue 16. This game, is a campaign during the long siege of Dien Bien Phu, during 5 nights, 1st to 6th April 1954. Fighting for the ancient "Anne-Marie 3", north to the vital runway, the French forces (I/2REI, III/13 DBLE and II/1 RCP) French...
The 4th wargame using the En Pointe Toujours (EPT) company-scale tactical combat game system. The scenarios cover conflict in France and Belgium in 1940. The EPT II and EPT III scenarios can use the rules of EPT IV. Contents: - 4 A4 29 x 21 cm geomorphic maps (they can be arranged in different ways to form different terrain) - about 200 counters to be cut...
The second wargame using an upgraded version of En Pointe Toujours! tactical combat system. The scenarios cover conflict between the Germans and American, English, and Canadian forces in 1944. Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders...
En Pointe Toujours (EPT) is a company-scale tactical combat game system. One turn equals approximately ten minutes of real time. The distance between the centers of two adjacent hexes equals approximately 50 meters. Levels equal a change in elevation of between 10 and 50 meters. Each piece represents either a squad, a heavy weapons section, a leader and...
Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect. A variety of other actions common to tactical scale games are...