The Era of Traveling Merchant, a.k.a. 行商の時代, is a pick-up-and-deliver game of merchants peddling their wares. A peddler who travels through various cities and sells goods was indispensable to running the economy. Players go around each city to buy goods and fulfill their orders. Getting the goods sold by other players will help a player become the best...
Erie Canal is a 2-4 player Print-and-Play game that focuses on transportation in the canal. The canal board pieces are modular so you can change the canal each time you play the game, offering many possible scenarios. As a part of the 2012 Historical Themed Board Game Contest, Erie Canal comes with 4 pre-defined scenarios to play. In Erie canal each player...
User summary An indie 2-player full information abstract. Players each have one of two identical set of 5 viruses, starting on one half of the board. Each turn, players must move one of their viruses according to that virus movement capacity. The goal of the game is to either delete each of your own viruses by stepping on the delete-square on the...
Enter the world of the 1st expansion for ERUNE and roam through its darkest dungeons... New Adventurers, new epic quests, new monsters and thwart the Master of Shadows' evil plans! Erune is a Dungeon-Crawler for 1 to 5 players. The Spirit of Erune is the privileged companion of your adventures. Guardian of the ancestral knowledge of the world of Erune, it...
The players start on the colored spaces. As long as they are on the square spaces, movement is determined by a black-white die. Movement is one space (black or white). If a pawn gets on an occupied space, the first pawn is thrown out and has to begin anew. On the circular spaces, movement is determined by a number die. If a pawn gets on an occupied space...
Escapade is played on a oblong hexagonal grid board using 13 pieces for each player, one of which is marked as a General. The other pieces are Guards. The General and six Guards for each player start on the board, with the other six Guards as off-board reserves. On a turn a player may place a Guard from their reserve on any empty space, or they may move a...
Game developped by the former Danish football player Knud Lundberg. Each player gets: One board, divided into four quarters (A, B, C and D) One set of pieces, which are six coloured tokens (Green, Red, Yellow or Blue) and 30 Black. The coloured markers have arrows which is important to the game. The purpose of the game is to catch the other players snakes...
Escape: The Curse of the Temple is a real-time, cooperative game in which all players must escape from a temple after awakening an ancient curse. Players navigate through the temple by rolling dice and matching symbols to rooms, thereby gaining entry and visibility into adjacent rooms. So the temple "map" randomly unfolds as you explore further...every...
Escape: The Curse of the Temple is a real-time, cooperative game in which all players must escape from a temple after awakening an ancient curse. Players navigate through the temple by rolling dice and matching symbols to rooms, thereby gaining entry and visibility into adjacent rooms. So the temple "map" randomly unfolds as you explore further...every...
Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest...
Introduction from Queenie 9 by the Publisher Queen Games: "Works only if played with module 1 and 2 of the basic game. After placing 2 chambers next to the starting chamber, shuffle the teleporter and exchange chambers with the rest of the chambers before adding the exit tile. Place the teleporter token within easy reach next to the chamber stack." This...