DINO Sport – is a game-race for all family, where a player wins a victory, if his dinosaur finished first. The participants of competition may need not only success but also smart performance for overcoming of obstacles, such as rivers, ripraps, bushes and barriers. wonderful for family leisure; easy and short rules, time of development — up to 5 minutes;...
Dinosauriernas hemliga dal means " The secret valley of the dinosaurs. " Two dinosaur families are competing for the power in the secret valley. This tactical game is recommended from 6 years and up, and works for adults. In the game, the purpose is to try and catch the opponents dinosaurs while avoiding the other player´s dinosaurs and the bloodthirsty...
One of Avalon Hill's family games that appeals to gamers as well. Players control different expeditions which they equip to explore the Lost World. Victory is achieved through finding various species of dinosaurs and collecting specimens. The game comes with a modular board to ensure that no two games are alike, and lots of dinosaur stand-up pieces. One of...
In the fast and luck-free game Dinosaurus, players compete to reign in Pangea with their dinosaurs. A 4 x 4 grid of terrain cards is placed, then players take turns to place their dinosaurs (herbivores, carnivores, flying, etc.) of different sizes at the sides of the square. Then, by turns, the players move one of their dinosaurs to an adjacent space or...
The DioField Chronicle board game is based on the video game of the same name. Control one of four captains to become the most famous mercenary on the DioField island! Players use dedicated action cards in other to perform a variety of tasks - travel on the game board, gather resources, encounter events, engage in battle, learn new skills, upgrade your...
Diplomat chess is a chess variant that is played on a completely circular board with 43 spaces, including a large red circle space in the middle which is considered adjacent to every cell it is surrounded by. The game has the same pieces and piece movement as standard Chess with a few changes: 1. There is no Queen 2. There are only 1 of each of these...
From the box: The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost. To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other's Castles to secure the respective Royal Signatures...
"A Bloodless Battle for Two Players" The premise (from the magazine write-up): "If chess is an abstraction of war, how differently might the game have evolved in a world where war was unknown? Perhaps a strategy game like this one is played on some peaceful planet, where a nation can conquer its neighbor not by war but by infiltrating its citizenry with...
Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be...
This game is a cross between regular chess and Mark Steere's Dipole. The game is won by either capture your opponent's King instead of checkmating, or by having your opponent not be able to move any pieces. This is done by restricting non-capture movement to only moving forward (straight or diagonally), rather than laterally or backwards. Castling remains...
Dirge: The Rust Wars is a card-based tabletop skirmish game in a forgotten future that plays in around 30 minutes and features area control, multiple scoring opportunities, and combo-driven actions, with pinch of deck-building. Each game, players draft two different units, adding those units' cards to their starting deck. Throughout the game, these units...
Discover The Way is a strategic game that requires adaptation, planning, risk vs reward choices, and luck. Each player builds the world as the game is played and the decisions start off right away. Players need to decided if they are going to defend, attack, upgrade, or a combination. Each player has a relic to grab from another player’s board which means...