"These rules are designed to give the players the feel of air-to-air combat in the early years of World War II. All the basic maneuvers used in fighter combat are included, and such variables as pilot experience and aircraft maneuverability and firepower are also taken into account . . . An ideal game would begin with 6 to 8 players." Fighter Pilot was a...
DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for...
In this expansion to DELVE: A Solo Map Drawing Game, you are given control of powerful Necromancers who can create undead units out of the new Bone resource earned from special rooms and new Undead themed Events. New units for your hold including Vampires, Liches, Bone Golems, Undead Gunner, Paladins, Ghouls, and Vampire Hunters. New rooms including the...
An expansion for Delve: A Solo Game of Digging Too Deep. F&F adds several new mechanics to the core game: a new hunger mechanic that requires you to feed your troops or else lose them to starvation expanded Inn room that allows for recruiting exotic troops new production rooms that farm food new processing rooms that turn raw food into enhance other rooms...
Every dwarven culture contains the sharing of stories. Some are terrible warnings, some are bawdy tales, and some are romantic ballads – but all center around great dwarves of times past. It is every dwarf’s desire to become the subject of one of these stories that define their culture, to have their name become the stuff of legends remembered for...
Demigods Evolution is a skirmish-style board game for 2 or 4 players in which they take the roles of demigods, commanding armies of heroes to prove supremacy over others and ascend as the new God of War. As a demigod, a player initially has access to 24 heroes from which he can choose his army. With his choice he then faces his opponent(s) on sacred...
This is a simple game of demolition derby racing. Each player controls a car and tries to speed into the other players. Various setups are possible, such as the free-for-all or the figure-eight race. Cars keep track of damage in a simple fashion, and collisions are resolved with a simple speed-related table and damage cards. Interesting results are locked...
Demonlord is a game of strategy for two players. It vividly recreates the grand sweep of empires in conflict in an age of sorcery and enchantment. Infantry and cavalry sweep across the land to meet in battle or besiege fortresses, as winged troops wheel overhead. Priests invoke friendly spirits, as magicians prepare potent battlefield magic, or summon...
(from the instruction manual) Demons is a game of demonic conjuration and treasure hunting for one to four players based on the medieval and ancient manuscripts comprising the "Lamegeton." The players take the roles of magicians questing after treasure in medieval Armenia. The "mortal powers" of Armenia automatically pursue the magicians whose major...
Demonwand represents a struggle between powerful wizards for control of a magical land. The only human characters in the game are the Wizards themselves and the greatest warriors; ordinary mortals stay out of the way when dragons battle with demons and giants. The Wizards attempt to rally neutral beings to their cause, and to hamper their opponent's...
Description from the publisher: In Derelict, you are a Space Marine detailed to protect a science team. This team has discovered an artifact orbiting Taurus III, a distant planet located millions of light years from Earth. Initially, there was no sign of anything wrong. The artifact changed that. You watch, horrified, as the scientists you swore to protect...