Directly from the province of Bigoli, the “Chutemundo” welcomes the darkest and most rude characters seen so far in the league. From practices that border on the illegal, they bring with them a defensive, treacherous and threatening strategy. While their link to the mob is unconfirmed, they don't go out of their way to prove their innocence. Sportivo La...
The game simulates the military engagements that took place in September, 1939, between Polish and German forces in the area near the towns of Ciechanów and Przasnysz (north of Warsaw, near the border with what was then German East Prussia). The game was included in Taktyka i Strategia magazine no. 44. It consists of 1 map and 3 scenarios. It uses the...
User summary: In this game, players advance 1-9 pieces to their opponent's side to compete with all their pieces. The movement of pieces is determined by the pattern of the tiles making up the board. Prior to playing the game, players randomly shuffle the tiles and create a 9x9 board. This is the most distinguishing feature of the game. As in Chess...
CIFRA is 2-players pure abstract strategy game on 5x5 flexible board. Players take their turn alternately. During their play the player can move their own piece according to the moving rules. If a player moves their piece onto the tile which an opponent piece occupies, they can capture it like a Chess piece. If player moves their piece onto the opposite...
Cinder Stair is a solo roll-and-write dungeon delve. You draw the dungeon room by room on 6x6 grids across three Depths while two six-sided dice decide what waits behind each door, and your torch burns down as the clock. Reach the Cinder Wyrm at the bottom. 16-page PDF (US Letter + A4), black and white. Needs two d6 and a pencil. Rules text written with AI...
Build the circuit board with the help of 30 double-sided cards. Move strategically your pawn from a CHARGE POINT to the MASTER NODE and collect and play the charge cards. You can change the circuit board's pathways, or force your opponents to move when they don’t want to. The goal: build and negotiate the pathways to reach your charge point, before...
This chess variant was developed by David Reynolds after reading a reference to chess being played on a circular board in medieval times. Imagining how it might have played, he developed such a version. His board consists of four rings (files) and sixteen radii (ranks) with a large, unplayable center circle. Mr. Reynolds would often adorn the center with...
This chess variant follows the basic rules of chess, but adapts them to a unique, circular board. (The board layout was patented in the U.S. by the designers.) The pieces are set up identically to normal chess. A ninth diameter (file) is added, but with unplayable spaces in the first two circles (ranks). This prevents the pieces in the first rank from...
Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal...
Game 1: Prärie-Kampf (2 players or 2 teams) Each player or team starts with 8 pawns on the red and blue outher spaces of their camp area. The goal is to get 4 pawns into the 4 camp area spaces in the corners of the enemy camp. Movement is determined by rolling a die. If a pawn gets on a space with an enemy pawn, the later gets captured. If a pawn reaches a...
From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics...