User summary: In this game, players advance 1-9 pieces to their opponent's side to compete with all their pieces. The movement of pieces is determined by the pattern of the tiles making up the board. Prior to playing the game, players randomly shuffle the tiles and create a 9x9 board. This is the most distinguishing feature of the game. As in Chess...
CIFRA is 2-players pure abstract strategy game on 5x5 flexible board. Players take their turn alternately. During their play the player can move their own piece according to the moving rules. If a player moves their piece onto the tile which an opponent piece occupies, they can capture it like a Chess piece. If player moves their piece onto the opposite...
Build the circuit board with the help of 30 double-sided cards. Move strategically your pawn from a CHARGE POINT to the MASTER NODE and collect and play the charge cards. You can change the circuit board's pathways, or force your opponents to move when they don’t want to. The goal: build and negotiate the pathways to reach your charge point, before...
This chess variant was developed by David Reynolds after reading a reference to chess being played on a circular board in medieval times. Imagining how it might have played, he developed such a version. His board consists of four rings (files) and sixteen radii (ranks) with a large, unplayable center circle. Mr. Reynolds would often adorn the center with...
This chess variant follows the basic rules of chess, but adapts them to a unique, circular board. (The board layout was patented in the U.S. by the designers.) The pieces are set up identically to normal chess. A ninth diameter (file) is added, but with unplayable spaces in the first two circles (ranks). This prevents the pieces in the first rank from...
Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal...
Game 1: Prärie-Kampf (2 players or 2 teams) Each player or team starts with 8 pawns on the red and blue outher spaces of their camp area. The goal is to get 4 pawns into the 4 camp area spaces in the corners of the enemy camp. Movement is determined by rolling a die. If a pawn gets on a space with an enemy pawn, the later gets captured. If a pawn reaches a...
From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics...
For about 1800 years many Roman cities had four-horse chariot races almost daily. They were popular with the rich and poor. There was pageantry, favorite factions (defined by the colors worn by the drivers), and substantial wagering. Table-top chariot races have been popular at board and miniature game conventions for years as well as with a group of...
A children's storytelling game, where players are presented with a basic narrative arc which informs them of what they need to accomplish. Each player has his own character with which he explores the map by opening new hexagon tiles and finding different items. These serve as inspiration and opportunity to tell a story and progress thorugh the game towards...
Played on a round board the object of the game is to eliminate your opponent(s) whilst remembering the game is about offense, defense and sacrifice. You are to advance forward one space at a time with your moons, whilst defending them with your planets and setting up strategies to attack your opponent(s) stellars. When the moon reaches the inner ring it is...