Cache Hunt is a geocaching themed game, where (teams of) players are trying to be the first to find the Ultimate Cache. Cache is somewhere in the forest - but should the players take the paths or go offroad? - and to where exactly is the cache hidden? Cache Hunt has simple rules and plays in 15-20 minutes. For playing Cache Hunt you'll need: - player...
This expansion introduces another new asymmetric party to Cactus Town: The Cowboys and their herd of cows. In the mix of Spaghetti Western parties, the cowboys don't want to stay behind. And they are not alone, they have brought their cattle with them. This is the craziest of all factions, the cowboys need to steer their herd through Cactus Town, guiding...
An expansion to Cactus Town introducing the solo mode & 5th player mode. It also introduces a new asymmetric party to Cactus Town: The Lone Ranger. Commissioned by the Federal Marshal, his objective is to keep everyone in check until the Marshal’s task force arrives, not trusting anyone but himself. A new game mechanic based on round events will put a...
This game is part of Excalibre’s PANZER BATTLES AND SIEGE SERIES (PBSS). The games in this series features a common four (4) page series rulebook and generally a four (4) page game specific rulebook, of which one page is the cover. The games of this series feature simple rules that are a quick study and low counter density. Most games feature step...
"Caesar: Epic Battle of Alesia" is a Tactical level board-wargame that simulates an epic battle in 52 BC where Julius Caesar surrounded the battered forces of the Gauls led by Vercingetorix. Knowing the Gauls had a relief force coming (of over 250,000 men), Caesar built a defensive perimeter facing outward to match his perimeter facing inward to beseige...
In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given four legions. The ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against...
Caesar's Legions is a medium complexity wargame simulating the Roman campaigns in Germany at the operational level. Players choose from 5 scenarios ranging from Caesar's own Germanic campaigns to the Batavian revolt of 70 AD. Movement is hex based. Tactical cards effect combat resolution which is dice based and cross-referenced on a probability table....
In a wild west were adventurers, outlaws and citizens are addicted and powered by coffee, a devastating plague threatens to end once and for all the storages of the precious black gold. Now, the last 3 beans are traveling in a reinforced train in order to be planted in a safe soil, but not without dragging the attention of everybody across the railroad. In...
Here are 3 new Megaliths to add to the Megaliths contained in the base game. 1. The walk of the colossus: Switch the position of one of your shamans with one of your opponent's shamans. This action does not activate any Megaliths. 2. The shifting stone: Duplicate and apply the effect of one of the available Megaliths. 3. The heart of the Earth: Build one...
Caïssa is one of the "Atlantis Triplets" that employs different implementations of the "atlantis effect," the gradual disappearance of the playing area, eventually leaving one king or the other without refuge. The other two are Shakti and Cyclix. On top of that, Caïssa introduces another absolute novelty: "capture by exchange," which is in fact no capture...
Caïssa Britannia, originally known as British Chess, is based on an idea Fergus Duniho had in 2001 to create a British themed Chess variant with Lions, Unicorns, Dragons, and a royal Queen. Lions, Unicorns, and Dragons are respectively the heraldic animals for England, Scotland, and Wales. The Queen is the royal piece, because at the time of the game's...
Calamandara is a competitive and strategic board game, playable by 2 to 4 people. Here the playeres, called Travelers, must compete against each other to reach the center point of the board. Each traveler starts the game at the beginning of their respective board and to move his pawn around the the grid board he needs to use Dogmatic Symbols, which are...