Unlike the other well known games called Battle Cry, this one is about modern warfare from the 70´s. You fight with ground and air units, but you don´t have atomic strike forces. There are two parties (red and blue), but you can play it with up to ten people, so that everybody can lead a part of the army. There is a large board, 80x150cm, with a painting...
Battle Cry! is a man-to-man wargame covering infantry battles on a tactical level between US Marine units and the Imperial Japanese army units. The scale is 10 metres from hexside to hexside and each counter represents a single infantry. Four maps are provided which simulates the typical terrain found in the Pacific War. The maps include a beach map...
"Battle for Basra" is a free introductory board-wargame, using GDW's First Battle game system, which was given away in the early 90s at conventions and in game shops. The game simulates a hypothetical attack in and around Basra, Iraq during the First Gulf War. One player commands the U.S. 24th Mechanized Division, the other player, the Iraqi Republican...
Navigate the streets of Earth and be the first to escape! A street smart safety game developed by the Government of Alberta as a tool for teacher's to help students stay safe on the streets. A tile laying game where you need to move your aliens (safely) around a city, crossing streets, in order for them to reach their mothership and escape home. —user...
The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71. The game makes extensive use of Artillery and, because Cassino Abbey was at the top of...
Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies...
Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped...
Battle for Moscow is an Operational level relatively simple World War II Russian Front free board-wargame. The game simulates the German push toward Moscow in late 1941. The objective of the German faction is to capture and hold Moscow using blitzkrieg, while the Soviet faction tries to prevent that via strategic retreats. The basic game lasts 7 turns by...
What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane. This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive. There is a *NEW* set of...
Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army...
Battle for the Factories - Tactical Game of the Campaign for the Northern Half of Stalingrad, 1942 “German panzer and infantry divisions, weakened by weeks of street fighting, now redeploy to assault the northern half of Stalin’s city. Can you do better than the Germans and capture this strategic industrial center on the Volga River? Or as the commander of...