Eat or be eaten on the North pole. In this asymmetric game, you are either an Eskimo hunter, an orca, a polar bear or a seal. Each hunter has his own move options: swimming in sea, moving on ice floes or a combination of both. The ice floes drift each turn, changing the game board and your tactical options. The player with the most food points wins the...
Wealth and riches flow freely through the coastal towns of the Inner Sea, making them the perfect target for you and your pirate crew. The growing threat of piracy, however, has caused the Capital City to dispatch its Armada in response. Now you must navigate the waters more carefully in your pursuit of fortune. Players use their allotted number of actions...
This is a chess-type game of modern naval warfare published in the Philippines in 1975. The board has an unusual circular shape divided into latitudes and longtitudes. Each player starts with 18 plastic ships in green or grey: 1 aircraft carrier, 1 battleship, 2 each of cruisers, destroyers and submarines, 4 mine ships and six patrol ships. Each type of...
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire...
Armis is a two player high-strategy board game, your objective is to capture the opponent's flag. Success is achieved by planning, implementing, and assessing various strategies and tactics given specific rules, resources, and environments. Armis rules are detailed in the Player’s Handbook; the game has three environments: land, air, and sea; and the 17...
(from the game box:) "Armor" is a tactical-level wargame of ground combat in Europe during World War II for 2 players. The strengths and weaknesses of the German and Allied units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such...
Armored Assault is a war game where you take command of armored units, strategically capture essential resources, and dominate critical sectors of the battlefield. Your ultimate goal is to destroy the enemy command center. The game challenges you to use your tactical prowess and strategic planning to outmaneuver your opponent. Every decision counts as you...
Arms Race is a chess-like abstract strategy game for two players, which uses dice instead of chess pieces. Each of the six faces of the dice match a chess piece: 1 is the Pawn, worth 1 point 2 is the Rook, worth 3 points 3 is the Knight, worth 3 points 4 is the Bishop, worth 5 points 5 is the Queen, worth 9 points 6 is the King, worth 13 points Pieces move...
Description from BoardgameNews.com: Army of Frogs is for 2-4 players and resembles Hive in that the gameboard is created while you play. The goal of the game is to create one large group of frogs—an army, if you will—through tactical manoeuvring and placement of the pieces, which are hexagonal Bakelite frogs. Each player starts with two randomly drawn...
This game depicts, in a very abstract way, the essence of insurgent warfare. The game is for two players, the State (representing the existing government or leadership of a country or organization) and the Insurgent (representing the opposition to that government or leadership). The State has powerful forces but little information; the Insurgent has...
West Wall is one of the Quad series that SPI published - a grouping of 4 different battles of a war, using a set of standard rules with a separate set of exclusive rules for each battle. This Quad contained the battles of: Arnhem (Operation Market-Garden) Bastogne (Bulge) Hurtgen Forest (Roer river valley) Remagen (Rhine bridgehead) As wargames go, these...