An large format book, measuring '9-3/4'-inches by '13-1/2'-inches with a slick-coated front & back cover. It has a general background article regarding gaming going on at the time of its publication (1982). There are extensive background materials related to the enclosed games. 64 pages, including rules for the various games contained within: Aquitane -...
(From Box) "Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are...
Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months. The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran....
In the dark tunnels and caves far below the surface of our world, evil creatures lurk in the shadows. Some of them, such as the cunning dark elves, have developed a civilization – and in every successful civilization games are played, so the masterminds can sharpen their wits, while the lower townsmen have their share of distraction. Arachne is such a...
You are part of a colony of intelligent spiders in a secret military research base struggling to survive in a harsh “Bug eat Bug” world. Build your web, grow your colony and enhance your skills as you struggle to gain food and fend off attackers. There is an ominous humming sound as the Hoover-Bot 3000 gets closer and closer to the web, threatening a to...
The bug city of Basin Quarter has been infested by pests from the "Hive" syndicate. Players are spider detectives moving through the city to capture these pests. Each round, dice are rolled to generate a small pool of movement options. Players simultaneously move their spiders on the board, drawing threads along their path. When an area is bounded by...
AracKhan Wars is a Tactical Card Game where 2 to 4 players battle for dominance in Epic Duels. Take control of a province of AracKhan and defy your opponent on the Battlefield !! Launch the assault with your army of 23 cards! Cast spells! Place your cards wisely and counter the plans of your opponent. Your skills as a strategist will be as critical as the...
AracKhan Wars társasjáték 12000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
As their offensive progresses, the Grey Order unveils some of their plans. In the northwest, it intends to prevent any alliance between the Whitelands and the Nakka, while attempting to take control of the latter’s primordial forests. A little further south, the order of patriarchs of the Western forges seem to be trampling on the old trade agreements...
Expand the possibilities to build new AracKhan Wars faction decks with this expansion containing 19 cards for each of the 4 factions and a small 8-pages booklet. Assert the Grey Order’s dominance with 19 faction cards: 6 Core Box cards in order to develop your archetypes. 13 exclusive cards (8 creatures and 5 spells) to create unique decks. Preserve the...
Expand the possibilities to build new AracKhan Wars faction decks with this expansion containing 19 cards for each of the 4 factions and a small 8-pages booklet. Assert the Grey Order’s dominance with 19 faction cards: • 6 Core Box cards in order to develop your archetypes. • 13 exclusive cards (8 creatures and 5 spells) to create unique decks. Preserve...
Where luck isn’t a mistake… it’s your weapon. A bold evolution of classic checkers — where every dice roll rewrites the story. In Arcade: Checkers VIP, strategy meets adrenaline. Two custom dice (Blue and Red) decide not just your moves, but your destiny: recover lost pieces, steal tokens, or unleash chaos at the perfect moment. Every token is a lifeline....
As a conjurer, Bob's skills work best on, alas, himself. While some have called this 'teleportation,' Bob insists that any movement is on the world's part, not his. The world simply repositions itself relative to Bob, not the other way around. Although unproven at this time, if found to be true, Bob would rank as the most powerful conjurer the universe has...