In 無限回段 (Mugenkai Dan), players are climbing an "infinite" staircase; to create the staircase, the game has 2 boards showing six stairs each. One of the available actions in the game moves one of the boards to the other end, such that the stairs will go on. To setup, each player takes a die of their color and a matching set of action tiles. In each round...
Mice really like to visit their forest friends, but their houses are all very similar. I would not mix up the invitations. Help the mice get to the right house by analyzing their signs and highlighting them. Мышкин дом ("Mouse House") is a series of fast-paced logic games featuring little mice who love to visit. Each game can be played as a team or as a...
NFL Game Day is a game that approximates coaching an NFL football game by providing two different decks of card (offensive and defensive plays) that players use, based on the board positioning, to simulate play calling. One player will be on offense and the other on defense, each player selects a play call from their hand of cards and they play them...
“Just a little further, a bit higher, bro…” The cheetah gives the penguin a boost over the gate, while a confused wolf dashes past. “Look out, someone’s coming!” Everyone freezes. After a moment of silence, a sloth calls from a tree: “All clear, move out!” The animals have secretly snuck out of the zoo at night—and now they’re trying to find their way...
Vol de Nuit (Night Flight) is inspired by the masterpiece of Antoine de Saint-Exupéry. The game is meant as a tribute to Saint-Exupéry’s work, and was realized in partnership with the Fondation Saint-Exupéry. Fly through the night until you see the first light of the day, or sink into the dark ocean of a dawnless flight. In this cooperative game from 2 to...
Ninja Havoc Machines is a print and play game played on a standard chess/checkers board with some extra components. The object of the game is to destroy all other Ninja Havoc Machines on the board. This game is very similar to Roborally in that players select a sequence of five movements (move, fire, rotate) before enacting the commands. There is a point...
From the designer: You are leaving for a fun walk today. But No No Corgi does not walk as expected. Let No No Corgi walk well. So meet friends, play with neighbors, and return home. Can you go home before dark? On a random modular 5x5 board of tiles, players lay cards to 'program' their Corgi walk. Your Corgi will encounter distractions, including frogs...
norT is a two-player futuristic programmable-movement Print and Play racing game that plays out on a 20x20 grid. Players must avoid the outer walls, explosive mines, and even each other. Players choose from three different racecars that have different characteristics: a car that's easier to turn will have less varied special abilities. At the start of each...
Re-live your favorite old school action game in a battle royale where you’ll race around the board in your flying saucer grabbing Crewmembers, Energy, and Boosters while avoiding – or crashing into – other saucers. You'll use all of these types of movement to navigate the board: programmed, hidden, and tactical combo movement. Use the Energy you’ve...
"Panzer '44: Tactical Combat in Western Europe, 1944-45". All of the thirteen scenarios in Panzer '44 have been derived from actual battles which took place on the Western Front from D-Day to early 1945. Combat is simultaneous, with both Players plotting and then executing fire in mutual phases. 400 counters Uses the same rules (less the "modern" elements)...
Perilous Pond is a game about rolling dice and trying to make the best out of the final result. Doing this is a bit of a spatial puzzle, moving your frog into a position with lots of options for future turns while still keeping safe from the pike. The game is suitable for everyone, a simple and fun mechanic kids easily master and a depth of strategy that...
PipFall is a deterministic, tactical area-control game for 2–4 players. Players use standard playing cards to pre-program movement or pip-altering actions for their dice. Dice represent battlefield units; their pip value represents strength. Players fight for tactical dominance through clever lane selection, movement discipline, and combat timing. The...