Each player receives a card with two sides: "Same" and "Different". Before playing a round of Rock, Paper, Scissors, players secretly choose a side of the card to indicate their prediction—whether both players will throw the same hand or different ones. After concealing their prediction, they play Rock, Paper, Scissors with their free hand. Once the round...
The world is a desolate wasteland and you try to evacuate your crew before it is too late. You research rocket technology, build modules and sell them to space companys that fly your crew to far away places. But do the rockets have enough fuel and shielding for this dangerour journey? Whoever manages to rescue their crew first is the winner of this race to...
Rook is a trump-based trick-taking game played with a deck of Rook playing cards. It was first sold in 1906 by Parker Brothers. The Rook deck is similar to a standard deck of cards, but has only numbers from 1-14 in four colors (no face cards or card suits (spades, etc.)). The standard game is a 4-player partnership game with the 1's, 2's, 3's, and 4's...
The animals in the Arctic are bored. That's why polar bears, seals, ice gulls and even the odd orca have arranged to play a fun little game: floating on the ice floes. So without further ado, the animals jump around happily on the ice floes and try to form the largest possible groups with conspecifics. The orcas help where they can and the other animals...
You are a warden in the underworld overseeing and aiding your chosen warlord warriors bound for hell. They must battle in the Colosseum for their chance to become resurrected. Grant your chosen with powers in hopes that they will become victorious. Players have 3 turns to predict and bid on warriors in the colosseum ring. As well as using their Equipment...
In Shadow Cards, players secretly predict how many points they want to score in that round. Before each trick-taking round, two cards from their hand are chosen, whose value also determines the points to be scored. The question always arises: Do I set aside the high numbers to score a lot of points at the end, or do I keep them to make it easier to win...
The Cave of Ederoth is home to the most dangerous monsters and dragons anyone has ever seen. But with such danger, the rewards must be even greater! Rumors have spread of artifacts and gold in vast quantities, and mysterious stones that possess unlimited energy: Shadow Stones. The kingdoms of many different realms have sent their best champions to claim...
In a secretive land of rival ninja clans, warriors gather under the moonlight to prove their mastery of deception and precision. Each ninja conceals their true strength behind technique and illusion, predicting outcomes and risking reputation in a battle of cunning. Every strike, feint, and counter reflects the discipline and danger of life in the shadows...
There is no master today. That's right, why don't you all try using forbidden books? No problem, as long as you clean it up by the time you get back. Wow, beautiful magic is coming out of this book. Is this supposed to… Too bad, I have to use the forbidden book to close the forbidden book! Shut the Books is a trick-taking game where you bid with cards. Aim...
Expansion to Skull King including: 19 new play cards 3 reference cards 4 additional blank cards The new cards add both additional suited cards that follow the standard game rules for Skull King as well as new special cards that add new abilities to the play. This expansion is compatible with versions of Skull King that include the White Whale card in the...
SNAX is card game that uses a deck of cards numbered 1 to 7 in four suits. On their turn, a player can either play or pass. Eligible cards to play are determined based upon the suit and color of the last card played. A round continues until all players have passed. However, points are awarded based upon bids made by each player prior to the start of card...