A bi-collaborative game where two teams of gamers group together to try to accomplish game objectives and stay alive for the duration of this game set in downtown Milwaukee, WI USA. The game will involve dice-based combat, but will have multiple paths to victory for both the monsters and the humans, both fighting for different things. One group will...
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in...
Each year, the International Bridge Racing Association selects a city with lots of bridges to host its annual Bridgetown Race. This year they have chosen Portland, Oregon USA. Players - using bicycles, motorcycles, taxis, buses, automobiles, the street car and sometimes their own two feet - try to be the first to cross each bridge and capture its flag. Be...
Box contents: 1 board, 48 “clue” cards, 4 “chief of brigade” pawns, 4 “gendarme pawns”, 4 declaration notebooks (each describing 8 criminal cases), 4 “memento” cards, 12 “witness clue” tokens. The 12 witness clues are set upon their board spaces, then the players moves their chief and gendarme in order to collect the six clues of their criminal case, and...
The Evacuation of Zhangjiakou This is a solitaire wargame on the Battle of Maruichi Camp, in Manchuria, from August 19 to 21, 1945. This battle took place after the surrender of Imperial Japan. To allow Japanese nationals in Zhangjiakou to escape safely, the Independent Mixed Second Brigade refused to comply with the demands of Soviet and Outer Mongolian...
An abstracted regimental level game about the British (and Sepoy) battles against the Sikhs and their potential Afghan and Kashmiri allies in the Punjab. Bi-monthly turns in the less scorching fall-winter-spring months. Point to point operational map with optional hexagonal tactical battle maps, including Kangra Fort - never previously taken, even by...
A political game where a player plays as a party in a town called Brige in Europe, 1915. His goal is to attract as many followers to support his party by moving across the map of Brige. The game begins with the overthrow of Major of Brige, and ends in 1918, the end of WW2, when order is brought back to the town and elections take place. The party with the...
You have to supply the shops of a medieval town (Brillance). The one who can supply the most shops before sunrise (10 turns) is the winner. The problem is that the streets are very narrow, so they get blocked of by the other players. Each round you receive an obstaclecard, with which you can obstruct your compagnions' routes. Give their carts a broken...
Broadland is a thematic Euro game of cruising holidays set on the Norfolk Broads in the 1960s–70s, when wooden motor cruisers and riverside pubs defined an iconic British getaway. It is currently LOOKING FOR A PUBLISHER. Each player takes command of a family cruiser with a crew of passengers, setting out on a multi-day holiday across the winding waterways...
Broadsides and Boarding Parties was the first title in Milton Bradley's Gamemaster series of games. It is a light tactical war game during the age of sail where two ships face off against one another on the sea. There are basically two layers to the game, the broadsides portion in which players plot their movement with a deck of cards, attempting to...
The Roman Empire ruled the civilized world with an iron fist, seemingly all-powerful and limitless — yet the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths, and beast-haunted caverns, they seek out artifacts hidden by...
The first chapter is the game. It covers all aspects of naval warfare during the American Civil War. Ramming, mines, subs are also covered. The game is historical with one slight twist. It was written for what the ships were designed to do, not what they actually did. In this light two very powerful and equal fleets set sail. The players are the difference...