The players have to drive their racing cars from start to finish. Movement is determined by a standard die (1-6) and a color die. The result of the color die decides which car is to be moved. So each player rolls for all players in the game. On illustrated spaces, events hinder or benefit the player. The first player to reach space 76 wins the game. —user...
This is a car race, so obviously the winner is the one who is the first to reach the finish line. The movement of the racing cars is determined by a die. Several segments of the race track have special rules, like the results of the die counting double or half. The Players get two different kinds of cards they may use during the race instead of rolling the...
The cars of the players (or teams) have to pass 9 different performance tests. For each test they get awarded points, which are determined by a spinner. A second car of the same color marks the points on the circle at the center of the game board. The player who gets the most points after 9 tests wins the game. So basically each player or team spins 9...
Rules for a grand tactical Napoleonic miniatures game. Infantry are mounted three figures to 1"x2" base representing about 400 men. Calvary are mounted two figures to a 2"x2" stand representing about 300 men and horses. Artillery are mounted two men and a gun on a 2"x3" stand and represent about 200 men and 8 to 12 guns. Each turn represents one hour of...
Courageous penguins search for food to their families. But where did they get the fishes? In the cave of the Abominable Snowman! With much bravery (thinking of their size!) they have got the fishes. But now their quest is to cross the gelid desert in order to get back home. And the Snowman is close behind them! The objective of the game is to be the first...
Description from the publisher: This science fiction story takes place in an alternate history of our world. In this first instalment, the action takes place in the South China Sky, where the Dynastic naval armada is facing off against the combined fleets of the Singasari League to exert supremacy over strategic islands and control rich trade routes plying...
An American Indian game attributed to the Zuni tribe of the Southwestern U.S. A game for two or four players played on a board made up of 168 squares each intersected by diagonal lines. The board is composed of a 12x12 grid with a line of six starting/home squares parallel to and centered along each edge of the board. The players place their six pieces in...