A wargame covering the second world war in Europe. The level is strategic. The goal is to win with the axies or the allies in three different ways: military (destroy all enemy units), technical (control of reinforcement hex) or politic (at the end of 1945 the side who control more cities). There are different scenarios and four levels of complexity. The...
In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding...
Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory. 1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and...
1944 Red Ball Express is a mini-expansion for the game 1944 Race to the Rhine. It reduces randomness in the gameplay and introduces threats which the allied leaders feared: sudden bad weather and the launching of an Axis counter-offensive. The expansion includes nine new pursuit and Axis cards and new special rules sheet similar to those of section 15 in...
Up until the liberation of Anvers, the harbor of Marseille played a fundamental role in providing supplies to the allies on the west front. It seems logical and interesting to add a fourth player to relive the landing of Provence, the liberation of the Mediterranean harbors and the chasing of the German army in the Vosges. To do so, you must destroy (try...
Description from the publisher: 1-48TACTIC is a fast space cinematic skirmish scale tabletop miniatures game that uses stat cards and tokens to produce a realistic simulation with no need for consulting tables or or doing complex calculations. Focus on WHAt You do! In 1-48TACTIC you command a small force based on a real world army of WWII and attempt to...
This supplement covers all the rules required for introducing heavy weapons and vehicles in the 1-48TACTIC game. Covers Hard and Soft targets, HE, AP and HEAT shells, Heavy MG, rifle grenades, bazooka and other man-portable AT weapons, mines, incendiary and explosives, upgrade cards and much more! You will also find included stat cards and profiles for...
A one-on-one book game with a sci-fi/adventure theme. Each player is a champion of their star-faring race, trying to find pieces of the Ancient Robot, a powerful and dangerous artifact of a lost civilization. The pieces of the Ancient Robot are scattered throughout the galaxy, and the players move from system to system to find them by choosing which page...
...It is the year 2012, and the world is indeed coming to an end. It’s been almost half a year now, and while many try to continue their normal way of living, others began to center their lives around these events, apostolating religious theories about the end of the world, or using the chaos to their own advantages. It is pretty obvious to everyone that...
The Mayan Calendar is much more than a system to mark off the passage of time. It is a prophetic calendar that may help us understand the past and foresee the future. It is a calendar of the Ages that describes how the progression of Heavens and Underworlds condition the human consciousness, and thus the frames for our thought and actions within a given...
Huszadik század, róka nélkül Egy masszív üvegpalota legfelső emeletén, az exkluzív bútorokkal berendezett, szivarfüstös irodában egy testes középkorú férfi vakkant utasításokat fiatal asszisztensének. „Kell még egy nagy kapacitású kutatóintézet, és hogy finanszírozhassuk a következő befektetéseket, nem ártana egy befektetési központ sem” „De uram, a...
20th Century társasjáték 11000 Ft-tól! - 2 felhasználó árulja ezt a játékot!
It has copyright 1967 R.G. Bryant It's an Abstract Strategy game, played on a 16x16 grid, 20 pieces to a side, each on own colour. each corner has a 3x3 area that is not playable. Pieces can move different amounts as per pre game arrangement. by single squares, by one or two squares, one or 3, one of 4, or one or 5, through open squares only. Moves are...