Weekend in Vegas is a fun romp through America's playground. Games can range from a 12 turn game(short game) to a 48 turn game (an actual weekend in Vegas). Players choose a character at random who each have some special attributes that give them an edge. The object of Weekend in Vegas is to accumulate the most points before the end of the game. Players...
The players have to skate from start to finish. Movement is determined by a die. If a player lands on a white space he has to move backwards on his next turn. On a red space the player topples and misses a turn. If he land on a ginger bread he may roll and move again. The first player to reach the finish wins the game. The game board may be folded into a...
A thrilling race between a skilled motorist, a jealous pedestrian and a beautiful girl: Each player has 3 meeples: a car, a girl and a man. The goal is to get all 3 meeples around the game board and back into their own garage. The opposite players move in opposite directions. The moves of the meeples are determined by a spinner. Whenever the different...
from RULES TRANSLATION: You travel up and down the Loire with your wheel steamer. By transporting passengers and wine barrels, you fill your cash register with Louis d'Or, the currency of the time. The more stokers you hire, the further your ship travels. The more boatswains you have, the better you can assert yourself against your rivals if you head for a...
The Weird-Ohs Game, Ideal, 1964. Theme based on the Hawk Model Co. Model Kits, "The Weird-Ohs", which were hot-rod designs by William "Bill" Campbell. (Similar to the drag-racing monster-like characters of Ed "Big Daddy" Roth and Stanley Mouse). These were a huge hit in 1963/64, and this game follows their theme. (Some may remember this as a cartoon from...
Translated from the publisher's game page: Towers have always been symbols of power and freedom. In this game towers give the knights the opportunity to find their way to the goal. They are not tied to a fixed location or a fixed set of rules; they have the freedom to find a place anywhere on the game board. This creates a fascinating landscape for the...
Each player represents a drop of oil, which travels from the oil fields of Kuwait to Hambug harbor and gets turned into various consumer products. Movement is determined by a die. On arriving in Hamburg the players have to chose a production line. The first and second players whose oil drops are turned into consume products get bonus points that are added...
World Champion Counter Europe Champion: Each player has 1 pawn (boxer) which he moves about the board. Movement is determined by a die. The World Champion begins casting, and then dicing is alternately done. The pips mark the steps that the boxers coming from their respective ring corners, take on the marked way towards each other to come to blows. If the...
The objective of the game is to get 2 meeples (spaceships) from the starting area to the space station in the center of the board and back to earth on the opposite side of the board. The spaces on the board are holes. Below the board there is a rotating disk with some more holes in it. If a meeple falls in a hole it has to start at the beginning again....
The first player to get his two pawns from space 1 to space 90 wins the game. Movement is determined by a die. On the roll of a 6, the player moves a pawn and gets to place a pit to trap his opponents. But beware, some pawns may fall into their own pit. Pawns that fall into a pit have to start at the beginning again. The game was published between 1922 and...