The game consists of a map of the North Sea, showing the United Kingdom, coasts of Norway, Denmark, Germany, Belgium and France. There are two paths of points that wrap around England and in each part are points of conflict (numbered to match lists supplied in the rules). Cards with silhouettes of target ships are supplied to match the numbers. The cards...
The swiss army defends her county with the help of italian and french allies against german and austrian invaders. In a second scenario the swiss army allies with german and austrian troops against french and italian invaders. The swiss army (red) and the allies (green and violett) consist of one unit (meeple) each, while the invaders consist of five units...
Objective: gain as many winning points as possible taking photographs from wild animals. - moving by turns - simple 'Roll & Move' game; ending on a 'pictured' space you may collect appropiate card be the first one, otherwise collect winning points only. Some spaces send you back or forwards... remarks: game - as usual for GDR products - praises socialist...
Game 1 (4 players) The players take turns to roll and move. They start at space 1 in Mainz. The first to reach space 70 back in Mainz wins the game. On some spaces events hinder or benefit the players. Game 2 (3 players) Each player gets 15 produce tokens. The players take turns rolling 3 dice. The results of the dice are added and a corresponding produce...
The first player to get all 3 cars on a parking spot wins the game. Movement is determined by 2 dice. Even cars already on a parking spot can be forced to leave the parking spot by the roll of the dice. Each car that gets on a parking spot, gets a parking-ticket. The car is safe, if the ticket has a "0" on it. Every other number means, that the car has to...
One complete game consists of two game rounds. The first round is a hiking tour played with 1 die, the second a bicycle tour with 2 dice. Each player starts with a score of 10 points. On the hiking tour the players have to draw an event card if they get on a "DJH" space. If a player rolls a 1, one point is deducted from his score. On the bicycle tour an...
Wisp in the Vale is a four-player asymmetrical “path-puzzler”, inspired by the folklore of the Will o’ the Wisp. The game utilizes the Larklamp tabletop game system. Game boards made of shadows are cast from patterns cut into the lantern’s removable side-panels. In Wisp in the Vale, three players are villagers attempting to make their way safely home...