Translated from the publisher's game page: Towers have always been symbols of power and freedom. In this game towers give the knights the opportunity to find their way to the goal. They are not tied to a fixed location or a fixed set of rules; they have the freedom to find a place anywhere on the game board. This creates a fascinating landscape for the...
Each player represents a drop of oil, which travels from the oil fields of Kuwait to Hambug harbor and gets turned into various consumer products. Movement is determined by a die. On arriving in Hamburg the players have to chose a production line. The first and second players whose oil drops are turned into consume products get bonus points that are added...
World Champion Counter Europe Champion: Each player has 1 pawn (boxer) which he moves about the board. Movement is determined by a die. The World Champion begins casting, and then dicing is alternately done. The pips mark the steps that the boxers coming from their respective ring corners, take on the marked way towards each other to come to blows. If the...
The objective of the game is to get 2 meeples (spaceships) from the starting area to the space station in the center of the board and back to earth on the opposite side of the board. The spaces on the board are holes. Below the board there is a rotating disk with some more holes in it. If a meeple falls in a hole it has to start at the beginning again....
Translation/paraphrase from the back of the box: "Weltreise: Play & discover the world! The suitcases are packed. The airplane is ready. Travel to the most beautiful places in the world. If you fly from Paris to New York, will there be time to get to Miami - or would it be better to go from Chicago to Tokyo...? Whichever you choose, it will be a grand...
The first player to get his two pawns from space 1 to space 90 wins the game. Movement is determined by a die. On the roll of a 6, the player moves a pawn and gets to place a pit to trap his opponents. But beware, some pawns may fall into their own pit. Pawns that fall into a pit have to start at the beginning again. The game was published between 1922 and...
The players have one pawn each, to move around the game board. Movement is determined by a die. After each complete round around the board the player gets a building piece to build his house (a foundation, 4 walls and a roof). If a pawn get on a space already occupied by another pawn , the one who arrived first gets thrown out and has to start the round...
The players start from different cities and have to travel by plane around the world and back to their starting point. The players roll a die to earn money. They get as many coins as they roll eyes. When they have got enough coins to pay for their journey to the next city (as indicatet near the black line between the cities) they roll the color-die to...
Each player has to get 6 playing pieces from the 6 outher spaces straight to the center space whith pictures a die. The number die determines which piece may move 1 space, according to the line it moves in. If the color die shows the players color, the player may move 2 spaces. If it shows the color of another player, the other player may move 1 space too....
At the beginning of the game, four token are placed on every colored body-circle of the eight figures on the game board. The players start from the circle of their color in one of the four corners of the board. If they get on a colored body-circle, they get to stack one of the token on their playing piece. On a circle of his own color, the player takes all...