Each player attempts to move their own Vikings from their island to their own Viking Longboat, moored off of an opponents island. To reach it, the Vikings must climb across a ship rigging. Neptune is watching, growing angry. When a Viking arrives at their boat, Neptune sends a whirlwind that causes the ship rigging to "twist in the wind" {a portion of the...
This boardgame consists of a very thick (three-dimensional) board with holes on the sides and on top. The two players try to cross to the other side. The playing pieces are complex units that are put into the holes and interlock with each other when in the same position, but on top and on the side, therefore blocking each other. There are various versions...
One person plays the Indians and the other the Cavalry. The gameboard has a fort which houses the 12 cavalry markers while on the opposite side of the board an Indian village houses the 12 Indians. A one-way path winds around the board, with the Indians moving in one direction, while the cavalry move in the opposite, which means they'll come head to head...
Wild Oltrenatura leads players into the most uncontaminated habitats on Earth: Kenya's savannah, Namibia's desert, Colombia's jungle, and Alaska's glaciers and forests. Explorers will parachute into regions waiting to be explored. Here, they will have to walk or swim, seeking out the best routes, in order to meet the wildest animals and survive. They will...
This Ampersand Press game is an innovative nature game for children. It requires no reading. There are four different games that can be played at multiple levels. Wild Seed teaches children about life cycles and gives them an awareness of the environmental conditions needed to stimulate plants. The game stimulates interaction and discussion with a...
The goal of the game is to capture the opponent miniatures (cowboys or indians). The players start with 6 figures from their camp. They can set up barriers on certain marked spaces to hinder the movement of their opponents. Figures are captured, if an opponent figure gets on the same space. Captured figures are imprisoned in the camp of the capturer. They...
This game is for 2 players (indians & cowboys) or 2 teams with up to 3 players. After the die is cast, the meeple can move to the next space of the rolled Color in any direction. The meeples start in their camp (colored triangle) and try to get into the enemy camp. Whenever 2 opposing meeples meet on the same space, they have to fight. The outcome is...
Wilderness Empires is a Strategic level board wargame of the French and Indian War. Were we to become English, French or Native American? A French wilderness empire stretches across vast tracts of the North American forest, along its rivers and the Great Lakes. It is growing, pushing further south and east. They have embraced and supported a Native...
In Willkommen auf Allofall ("Welcome to Allofall"), up to four stranded space travelers try their luck escaping the horrors of the planet "Allofall", either in a cooperative or competitive version as the players prefer. The aim of the game is simple: Board on your miniature mining vehicle, the "Rollator MK-V", leave the ship, and get to the landing point...
Win by a nose features Mr. Nose - the funniest, most far-out way to pop the dice you've ever seen. Just give a pull on his bright orange nose and watch the dice bounce up in his hat. He's so much fun to play with that you'll want to pull his nose over and over again. To win you have to be the first player to get your nose piece to the top level of the game...
This is a yacht racing game from the 60's. Sort of like Regatta or Yacht Race. Board is big & very nicely painted. The yachts are in a plastic holder & have a little metal bar for a sail (that wasn't included). There is a wind marker that moves every turn & a die. On the board are "Flier" spaces that give your sails an extra gust of wind for an extra space...