"Educational, entertaining and challenging" - a roll of two dice each turn determines if your jet plane moves to one of 54 cities on the map of the United States or remains idle due to a mishap! Up to four players use their flight schedules and dice to determine where they will fly and therefore how many miles they can log each turn. A large map assists...
Airlines: United States Set 2 is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the One-Year Quick Game which takes about 45 minutes to play and the...
"Consider yourself the Captain of an airliner on a flight from Miami, Florida to Seattle, Washington. The object of the game is to pilot your aircraft along the airways, crossing over the cities of your choice, in route to the destination airport and be the first to complete the flight." "This game is designed to be a realistic experience for the player...
Family game based on Frankfurt airport air traffic. There are 2 (3) variants to play: first: mix all (event=activity traffic) cards and flip them like memory - getting bonus points (energy chips) you must flip them in a matching (=increasing) sequence; player with most energy chips wins; learn more about an airport. Second (partly) cooperative: act as a...
This is a simple family boardgame. Each player operates a delivery company which deliver goods for customers from one city to another via airplanes. Players play card from their hands to finish the delivery job. Amount of money obtained is also written on the cards. On the map, each city can only be occupied by a player. So hand management is important in...
Ever wondered what it's like to manage flight connections, gate assignments, and passenger flow under pressure? Airport Madness Manager brings airport operations to life in a fast-paced board game where you: Assign gates to minimize passenger walking distances Manage passenger stress (literally measured by dice rolls!) Keep flights on schedule by...
Game Overview Go on Airship Missions. Capture Anti-Magnetic Artifacts. Become a Flux Master. Play the ultimate Steampunk board game! What are you waiting for? Airships of Oberon is a fun, highly social strategy game in which players compete to capture Artifacts and complete missions. It's great for both casual and experienced gamers. The goal of the game...
Deep in the heart of a vibrant rainforest, a group of intrepid explorers sets out to recover the lost artifacts of a fallen Mayan civilization. To restore eternal harmony between nature and humanity, players must guide their characters across a treacherous river and through dense jungle, collect valuable treasures, and reach the mystical 3D pyramid in the...
This game reproduces the collision of Akita War of the latter half of the Boshin War, Shonai feudal clan and the Kubota feudal clan (Akita feudal clan). One is in charge of other Ouetsu-reppan allied force (allied force) by a game of two play in new government troop. Victory condition If an allied force gains control of Akita, the allied force wins...
Preparation: Each player receives a ship and the 15 balls of one color, which he places in the hold of his own ship. Roll of the dice: In turn, the players roll the two dice and advance three balls at the same time through the game circuit as many squares as there are points on the dice. If a star comes out on the roll of the dice, the three balls are...
"We have been the first victims; be careful, we will not be the last" (President Negrín) In the Service of the Republic: The game of diplomats, propagandists and spies (1936-1939) is a diplomacy, propaganda, and espionage game set in the troubled 1930s. It is semi-cooperative in nature and combines exploration journeys, resource management, hidden roles...