A two player abstract wargame simulating a revolutionary movement in a fictional South American country. The wargame mechanics were influenced by Irish Freedom by David Kershaw and Guerrilla Checkers by Brian Train. One player takes the role of the Government and aims to stay in power, through any means necessary, by the end of twenty turns of play. The...
A turn based, card driven, strategic game system, epic in scope, which focuses on the period between 1660 and 1789 (and will, at one point, will include an expansion for the age of Napoleon). Games will include (with emphasis on possible order of release): 1) The Great Northern War, 2) The Great Turkish War of 1683-1789, 3) The Seven Years War, 4) The War...
Did you know that a crocodile can't stick its tongue out? Or that Michael Jackson earned over 1 billion after his death? Você Sabia? is a trivia board game based on the popular Brazilian YouTube channel by Lucas Marques and Daniel Molo. Players move their pawns along a board from start to finish by answering curiosity-based questions spanning general...
The players have to move their bird on their own five spaces long track into the nest. Movement is determined by two dice. On the roll of 7 or more the bird may move 1 space. If two identical numbers (doubles) are rolled, the bird advances two spaces. The first player whose bird reaches the nest wins the game. The game continues until all birds have...
Battles of the American Civil War was the first expansion for the Volley & Bayonet "big battle" miniatures rules. While most of the rules for the American Civil War were given in the basic V&B rules, the BACW source book ties them together in a more cohesive set. The BACW book adds rules for multi-day battles and entrenchments, and adds a point system for...
The box includes a two sided game board with two games. "Von Tor zu Tor" is a soccer simulation, where the movement of the ball is determined by a die. "Wünsch dir was" is a travel game, where up to 5 players travel the world and try to collect game markers, which represent merchandise (gold, butter, cheese, coffee, ...) If a player rolls a 6, he places a...
The players may start from any space and use any route they want. They have to pass all 10 numbered spaces to win the game. The movement is determined by a die. If a player doesn't obey a traffic rule, he gets a penality point. Before passing a traffic light, the player has to roll the color die. Only on a roll of "green" he may pass the crossroads. If he...
The players have to move their pawns from their starting spaces to the center of the game board. Movement is determined by a die. To enter a pawn into the game a 1 has to be rolled. On the roll of an even number, the pawn moves forward. An odd number causes the pawn to move backwards. If a pawn has reached it's own spaces marked with a "+" it doesn't have...
Vowel Play contains over 3000 words divided into four levels and everyone can play together. Recruits (early readers), Rookies (grades 4-6), Pros (grades 7-11), and All-Stars (grades 12-adult). Vowel Play can be played by all ages at the same time. The spirit of baseball is captured in this fast-paced game while inspiring kids to learn to spell words in...