Simple spin-and-move game distinguished only by presentation. The pawns are lead figures designed to resemble television cameras. The backdrop to the gameboard has pop-up figures giving the gameboard a 3-D effect. The game comes with a xylophone that must be played or the participant who misses the cue is penalized. The first to reach the finish space is...
English: In the game "All against the Dengue!" players must treat cases of the disease in cities and eliminate vector breeding Aedes aegypti for dengue and Chikungunya. They also have to deal with cases of Leptospirosis, caused by the urine of mice present in flooding. To eliminate the breeding of Aedes aegypti, players will use cards and dice. For the...
The Zika virus was discovered recently and many problems have caused for Public Administrators and the general population. In Game based game "Todos contra a Dengue", we Dengue, Chikungunya and Leptospirosis as population to disease-causing and with this expansion, add the Zika virus. The Zika virus is also caused by the same transmitter of dengue and...
This is it, Boys, we're going in... The “Go Code” has been received and the war plan decoded; it is time to turn your B-52 into Soviet air space, and head for your primary target. You’ve got 50,000 lbs. of fuel, two H-bombs, a crew looking to you for leadership, and a mission that your country needs you to fulfill. Toe-to-Toe Nu’klr Combat with the...
An Icehouse battle of wizards Töframenn is an Icehouse game for two players, requiring stackable Icehouse pyramids and a chessboard. Each player will also need one coin or other marker for use as an Archmage token. Each player has one stash of 15 pyramids, five small, five medium, and five large. However, unlike other Icehouse games each player's stash may...
TOKAIDO is a game for 2 to 5 players, with unique atmosphere and aesthetics, in which the players are pilgrims on a journey along the legendary East Sea Road of Japan. Along the way, you will try to collect the most beautiful souvenirs, discover glorious vistas, enjoy enriching encounters, soak in soothing hot springs, sample sumptuous cuisine, and much...
Set of four promo cards that can be added to the encounter cards pile before shuffling it. The four encounter cards are: Itamae, the itinerant cook - Will allow you to get a new meal card for only one coin. Saru, the clean monkey - Will give you a hot spring card for free. Kitoushi, the veteran guide - Will give you one panorama card of your choice for...
Eriku is a bonus character for Tokaido / Tokaido Crossroads The card was given out at Essen Spiel fair 2013, with the release for Crossroads. Small backstory on the card: Eriku is a friendly wink to Eric Burgess (host of the podcast Boardgame Babylon). When I came to the Strategicon convention in Los Angeles, in 2012, I taught Eric Tokaido. The game...
In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement, which opens up three possibilities: Walking and riding trains across the Metro map, in order to build new...
Tokyo Sidekick: Frank Attack is a fully cooperative board game and official sequel to the award-winning Tokyo Sidekick. Players team up as Heroes and Sidekicks to protect Tokyo from escalating threats, working together to resolve incidents, complete requests, and defeat powerful villains. Set on a large A1 game board for an immersive experience, the game...
This game simulates a soccer game. Each player moves 11 pieces about the board. Movement is determined by a die. A goal is achieved, if a player manages to get a forward on a space marked with a "T" in the opponents goal. The first player to score a previously agreed on number of goals or scores the most goals in a fixed amount of time, wins the game....
Objective: be the first moving your 3 meeples into target zone - moving by turns - throw the die and move according rolled number; you need a '6' to step out and a '6' for an additional move; target zone can be reached passing the turntable only; if a meeple blocks/sits on a 'D' space turntable may be moved; you may jump over other meeples, but your own...