Agents in Time is a time travelling game in which players begin with a team of two Agents, and are charged with flitting in and out of parallel time lines trying to achieve Objectives dictated by cards drawn at the start and during the game, all the while avoiding the Xanadu Time Patrol and ideally ensuring they keep overall control of their misdemeanours...
In Time Breaker, you work for the security division of the Time Repair Agency. A Time Breaker has gotten loose, and you must apprehend them before they do any serious damage to the space-time continuum. Soon they will begin closing down the time doorways we need to use to pursue them. The agent who brings in this perp will get a promotion, and thus win....
2-4 Players Ages 12+ 30 min. per player SUMMARY: In the year 2475 world nations race to save the past and control the use of time travel. STORY: The amount of anomalies created through time travel in the 25th century has become a major world concern. The FTCN (Federation of Time-Traveling Capable Nations) has voted that all nations must give up their time...
Timelag is a strategic science fiction game of combat across the reaches of outer space where Einsteinian time dilation directly effects the flow of play in the game. As the years wear on, the warring civilizations reach higher technological levels. Subsequently, they produce ships which are better than the ships sent out previously. Of course, we are...
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more...
The players is entering an adventure in the Inkworld. This m? However, they must always be wary of the henchmen of the snake head. Because Basta, the Shadow and other bad guys are in their heels. Those who - even with the help of Dustfinger - collect the correct Experience tokens and exchange them into Victory points at the right moment, has good chances...
Tintin e a volta ao mundo (Tintin around the world) The objective of the game is to cover the circuit between Europe, Oceania and back, bringing back the Treasure of Rackham. The fastest player wins. By drawing random cards from the deck each player can choose to move his pawn (Tintin), place an obstacle (a bone or a bottle of old rum) or retrieve an...
Step into the paws of mischievous house cats on a mission to cause maximum chaos! Explore a quirky, modular mansion where every room, from the sun-drenched Garden to the shadowy Basement, holds unique opportunities for mayhem. Outsmart the ever-watchful Human, sabotage rival felines, and unleash your inner agent of chaos in this lighthearted game of...
Visit amazing sights, taste a variety of foods, and bring home great souvenirs in Tiny Travels. Whoever experiences the most within seven days wins! Each round, one player rolls four dice and chooses two of them to pursue activities at twelve different locations. All other players get the remaining two dice. For each die, you cross off one matching number...