Another game of the scarce Pepys double feature series. Game box contains 14 high speed cards, 14 low speed cards, 7 hazard cards (black letter) and 5 hazards (red letter). For movement players use 6 car cards: Jaguar, Sunbeam Talbot, Riley, Bentley, MG and Ford Zephyr. Added are 3 long card strips depicting various towns, scenes and check points along the...
Players are speculators in the stock market. At the end of the game, the player with the most assets wins. In the stock market, various events, such as moving the marker or playing event cards, will change the asset value of stocks. Can you predict the next event and trade to increase the asset value of your stock? —user summary...
This is an undated cowboys and Indians themed game. Peeper Pete and Beaver Bill face off against Chief Featherfoot and Chief War-Whoop. Each player has nine tokens and the first to get all of them in a line along the wooden stockade dividing the two sides wins. The pieces move along a series of branching pathways, ending at the 12 stockade spaces. The...
In Stolpersteine each player tries to be the first to reach the peak. Before the game begins, a path up the mountain is layed out from stones across the board. Roll the die and move your hiker forward. If you end up on solid ground, he will stick to the stone magnetically. But watch out for stumbling blocks (without a magnet hidden inside) which will make...
"Stonewall" Jackson's Shenandoah Valley Campaign consists of a set of divisional level miniature wargame rules and a highly political campaign system. The players all play on the Union side, in the positions of Banks and his divisional commanders. The campaign system is designed to generate battles, either by player initiative or automated Southern...
Each player has 6 playing pieces (corks), he has to get around the game board to the finish. Movement is determined by a die. If a cork gets to a space with another cork, the later is thrown out and has to beginn anew. There are eight black safe spaces outside the track that can be used to escape ones persuer or to set an ambush. The first player to get...
The players start with 175,- gamemoney and have to get from their starting point to the roundabout and a crossing on the other side of the board and back to their starting point, while minding the traffic rules. The first to achive this, gets a bonus of 50,-. Movement is determined by a die and the traffic lights at the center of the board. While playing...
The players start at the lower right corner of the game map and try to be the first at the train station at the upper right corner. They beginn as pedestrians, but can take the tram or a car along the way, if they pay a certain amount of game coins. Whenever a player gets on a numbered space, he has to consult the game rules and follow the instructions. In...
Stop Light is the amazing magnetic maze game. Magnetic traffic lights change like magic at any of 100 intersections. There are two ways to play. In the first a card is drawn and the first person to get their car to the location first wins that card. Another card is then drawn and play continues in this fashion until all 18 cards have been collected. The...