This is an undated cowboys and Indians themed game. Peeper Pete and Beaver Bill face off against Chief Featherfoot and Chief War-Whoop. Each player has nine tokens and the first to get all of them in a line along the wooden stockade dividing the two sides wins. The pieces move along a series of branching pathways, ending at the 12 stockade spaces. The...
In Stolpersteine each player tries to be the first to reach the peak. Before the game begins, a path up the mountain is layed out from stones across the board. Roll the die and move your hiker forward. If you end up on solid ground, he will stick to the stone magnetically. But watch out for stumbling blocks (without a magnet hidden inside) which will make...
"Stonewall" Jackson's Shenandoah Valley Campaign consists of a set of divisional level miniature wargame rules and a highly political campaign system. The players all play on the Union side, in the positions of Banks and his divisional commanders. The campaign system is designed to generate battles, either by player initiative or automated Southern...
Each player has 6 playing pieces (corks), he has to get around the game board to the finish. Movement is determined by a die. If a cork gets to a space with another cork, the later is thrown out and has to beginn anew. There are eight black safe spaces outside the track that can be used to escape ones persuer or to set an ambush. The first player to get...
The players start with 175,- gamemoney and have to get from their starting point to the roundabout and a crossing on the other side of the board and back to their starting point, while minding the traffic rules. The first to achive this, gets a bonus of 50,-. Movement is determined by a die and the traffic lights at the center of the board. While playing...
The players start at the lower right corner of the game map and try to be the first at the train station at the upper right corner. They beginn as pedestrians, but can take the tram or a car along the way, if they pay a certain amount of game coins. Whenever a player gets on a numbered space, he has to consult the game rules and follow the instructions. In...
Stop Light is the amazing magnetic maze game. Magnetic traffic lights change like magic at any of 100 intersections. There are two ways to play. In the first a card is drawn and the first person to get their car to the location first wins that card. Another card is then drawn and play continues in this fashion until all 18 cards have been collected. The...
This auto racing game is one of several sports-themed games published by Klee and/or Spika in Sportmagazin compilations and then sold separately in Sweden. It may be from the 60s or early 70s. Although the game is basically a normal roll-and-move game with event spaces, there are a few things setting it apart. First, instead of racing from start to goal...
Welcome to world of Storm the Castle!, a 1-4 player semi-cooperative game in which you take the exciting role of one of the four marauding Dark Forces armies in a race to breach Castle StormHaven's walls, overrun the defenders, and claim victory by reaching the castle's keep first. Breaching Castle StormHaven's thick walls is no easy feat. It takes a...