Simple Campaigning is a 48-page A5 full colour booklet containing Campaign frameworks for Ancient and Medieval warfare, which can be played as boardgames or as bases for miniatures battles. Includes Solo Campaigning (the Rise of Rome), Angevin Empire, Across the Steppes (Mongol Conquests), The Millennium Campaign (11th Century Europe), Crisis of Rome (3rd...
From the beginning of the rules: "THIS is an attempt to devise a game based on the principles of war—a game, mind you, not a study. There must not be a single umpire about. The rules must cover all questions on what may or may not be done, and decide losses; and yet they must not be too long or too complicated. And the paraphernalia used in the game must...
Long long ago, in a galaxy probably fairly distant. There is a war between two to four sides. Each with the banner of a different colour. Only when they are the last colour standing will they be victorious. Only the best Hue may be victorious. Singularity is a free and Print & Play, tactical wargame with fleets of varying sizes fighting in the depths of...
Played on the The Game of Y board. 12 stones of their own color for each player, arranged alternating around the perimeter of the board. From the website "Taking turns, players move any one of their stones by 1, 2 or 3 unit spaces along an unobstructed line, in any direction. A stone may move in only a single direction on a turn. There are no jumps and no...
Sinoda is an abstract strategy game played using 4-sided dice as the pieces on a beautiful "flower of life" pattern board. Players must capture the most points worth of pieces from their opponents. On their turn, a player may move a piece OR rotate a piece to increase or decrease the top number by 1. The number at the top is the piece's movement value...
SIPAN is a game for 2 to 4 players on an innovative pyramid-shaped board, set in the Moche civilization of Ancient Peru. In SIPAN, you must perform three actions with your colored pieces, where climbing one level of the huaca requires two actions, and any other movement requires only one action. You will also have two moves with the black pieces (NPCs)...
Players or teams must link actors to Kevin Bacon through associations in movies or TV appearances. Two 20-sided dice determine which actor you must link Kevin to. There are four hundred to choose from, with one movie listed for each as a hint. Two six-sided dice tell you how many steps you can use and how far you can move on the gameboard if you link the...
Six Forms is a “chess style” expandable card game (XCG) crafted for players with a competitive spirit and desire for evocative high-fantasy art. Collect your deck and go head-to-head with your opponent. Make tactical battlefield card maneuvers on the 4 x 4 grid board, display your power with exciting combinations, and astonish everyone with your perfect...
From the box: Four bionic men each claim to have Steve Austin's powers. Your job is to prove that you are the real Six Million Dollar Man. The computer spinner reads out your moves and gives you the power to handle assignments. You will take part in dangerous missions. Each assignment will make you stronger. The stronger you become the faster you will move...
This unpublished prototype board game was originally in Sid Sackson's game collection before it came into my possession. The game shows some similarities to Parker Brothers' Six Million Dollar Man game and may be a very early version of the game. The mechanics are more complex than the average children's roll-and-move game. Each player is dealt a hand of...