(from Compass Games website:) Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing...
Silent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005. Silent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two. You serve as Commander of Submarines, US Pacific Fleet (ComSubPac). Your mission is to deploy your boats...
This is a promotional game for the shipping company Silja Line. The game board is a rough map of the Baltic sea and surrounding areas. Using Route/Ship and Place of Departure cards, the players must complete as many cruises as possible; the winner is the player who reaches Stockholm or Helsinki with the most completed cruises when the Route/Ship deck runs...
A game of trading on the Silk Road. Each player is a merchant who travels from city to city buying and selling ten different goods in an effort to turn their starting 20 units of money into 10,000. The map is divided into nine regions each of which has a "price index" which is tracked on a erasable tile. Each merchant has a sliding paper device which lets...
You are the newly appointed manager of one of the largest football clubs in the country.The expectations a sky high and the goal is clear: buy new players and build a team for the top. In the game you move around the board answering questions about players, arenas, championship etc. This gives you money to build your team. Can you afford to use an agent or...
Silver Coin: Age of Monster Hunters is a solo, cooperative, or competitive game for 1-5 players who will travel the map in search of missions to slay the monsters that are troubling the people of six kingdoms. The game is set in the fantasy realm of Atosia, a great continent that spans across the known world. It is divided into six big kingdoms, each...
The game "Silvestre in the Rif" is a two-player game that simulates the last six years of the Rif War (1920-1926). One player controls Spain, led by General Silvestre (Sylvester), and the other player controls several Riffian tribes led by Abd-el-Krim. This wargame cover the Rif War, focusing specifically on the conflict between Spanish forces and Rif...
Simpang Dago in Bandung Indonesia is famous for its culinaries. Players act as professional food hunter, each looks for the best food in simpang Dago. At the same place "Angkot" is the King of the road, they can stop everywhere, block the whole road, and broke just in front of your nose. Even if you finally reach Simpang Dago, finding a parking slot on the...
Simple Campaigning is a 48-page A5 full colour booklet containing Campaign frameworks for Ancient and Medieval warfare, which can be played as boardgames or as bases for miniatures battles. Includes Solo Campaigning (the Rise of Rome), Angevin Empire, Across the Steppes (Mongol Conquests), The Millennium Campaign (11th Century Europe), Crisis of Rome (3rd...
From the beginning of the rules: "THIS is an attempt to devise a game based on the principles of war—a game, mind you, not a study. There must not be a single umpire about. The rules must cover all questions on what may or may not be done, and decide losses; and yet they must not be too long or too complicated. And the paraphernalia used in the game must...
Long long ago, in a galaxy probably fairly distant. There is a war between two to four sides. Each with the banner of a different colour. Only when they are the last colour standing will they be victorious. Only the best Hue may be victorious. Singularity is a free and Print & Play, tactical wargame with fleets of varying sizes fighting in the depths of...
Played on the The Game of Y board. 12 stones of their own color for each player, arranged alternating around the perimeter of the board. From the website "Taking turns, players move any one of their stones by 1, 2 or 3 unit spaces along an unobstructed line, in any direction. A stone may move in only a single direction on a turn. There are no jumps and no...