'During the first two months of 1917 Russia was still a Romanov monarchy. Eight months later the Bolsheviks stood at the helm. They were little known to anybody when the year began, and their leaders were still under indictment for state treason when they came to power. You will not find another such sharp turn in history especially if you remember that it...
"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice...
Rymdimperiet (Space Empire in English) is one of the few games the Swedish publishers "Äventyrsspel" did on their own without licensing an already exciting American game. The gameplay in itself is simple and each player will play the part of a space trader shipping goods across the galaxy. The goal of the game is to generate a net of 150,000 credits and...
The N.E.A.K. (Nautical Exploration and Alimentation Konstructum) was designed by a team of French and German engineers (led by Benjamin B. Kaufmann) and was intended to be used as a multi-functional support submarine. But when a small craft that could fit into the Dimension Processor was desperately needed, the NEAK became a Sub-vascular Nautical...
Each player captains their own spaceship, smuggling cargo between inhabited planets and space stations for the four criminal syndicates. Success means a souped-up ship, a capable crew, reputation, and favors to call in at just the right moment. Encounter cards reflect the whims of the galaxy. For each player it might be as simple as happening upon an...
Saaguan is an abstract strategy game for 2 to 6 players designed by Andrew Cooke, an Englishman living in Yunnan, South China. The game can be played in an hexagonal board of size 6 or in an octaboard each side 5 squares long. In both boards the outermost ring of the board is called corridor and the inner part is the arena. Board starts empty. In each...
Saalehkanda is a game of strategy and skill in which two opponents shoot stones (round wooden playing pieces) on a 115x70cm playing table. Saalehkanda is enjoyable for players ages 8 years and up. Playing time is approximately 10-35 minutes. The winner of the game is the player who first earns 50 or more points by either Scoring goals, Pocketing the...
"Sackgasse" (=blind alley") was published in the German magazine Pöppel-Revue 1/86 as "Spiel im Heft". The board shows a map of a fictive city with a muddle of streets. The streets are marked with large dots, who divide them in several sections. Both players have only 3 tokens. They are brought into play under the "rule of distance": no token is allowed to...
Each player has 6 pieces to place on the outer edge of a hex-shaped pattern of holes forming 3 concentric circles. After placement they then take turns moving one piece, with no more than three pieces allowed in a line and no more than two of the same color. One point is scored for each piece in the middle ring and two points for each piece in the center...
A once powerful and magical realm has been cast to ruins by angry gods. The witches of this realm have been banished and the land torn asunder. Legend has it that someday one witch will return to appease the gods by building altars in their names. Sacred Grounds is a competitive 3-4 player adventure board game. You will attempt to become this witch of...
In Wildlife Adventure, players guide expeditions around the world to locate endangered species. Each player gets to extend one expedition on their turn, and travel vouchers allow the player to make extra moves, place obstacles, or change their mission. The game ends when one player locates all of his animals. Reimplemented as Expeditions: Around the World...