You are a peasant looking for herbs in forests. You meet mythological beings from Slavic mythology like Rusalka and Lešij. This is a small game that was published inside a book about Slavic mythology titled Nebeski Dvori i Zemaljske Vode- Tragovima Slavenske Mitologije (Heavenly Courts and Earthly Waters: Traces of Slavic Mythology). Your goal is to...
Rush Run Riot is played in an 8X8 board. Each player has a king (unmoveable) set in opposite corners. Players also have 4 pawns which can move as rook up to 3 spaces. Players move two pawns per time. A pawn may jump a pawn of its own color. There are also four neutral 'bouncers' which are shared. They move as a chess king (and are moved in lieu of a pawn...
Two players (one is Human, the other is Alien) face each other and seek to destroy their opponent by dealing 3 damage to their planet. The planets are separated by 18 spaces. The Human has 5 ships available, spawning from the Mothership (placed adjacent to Earth at the beginning of the game). The Alien has 5 flying saucers at his/her disposal, spawning...
'During the first two months of 1917 Russia was still a Romanov monarchy. Eight months later the Bolsheviks stood at the helm. They were little known to anybody when the year began, and their leaders were still under indictment for state treason when they came to power. You will not find another such sharp turn in history especially if you remember that it...
"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice...
Rymdimperiet (Space Empire in English) is one of the few games the Swedish publishers "Äventyrsspel" did on their own without licensing an already exciting American game. The gameplay in itself is simple and each player will play the part of a space trader shipping goods across the galaxy. The goal of the game is to generate a net of 150,000 credits and...
A.S.H.E.S. (Artificial Shelter & Human Evacuation Sequence) From the ashes, the Phoenix will rise again. After decades of political tension, the planet succumbed to the Great Nuclear War of 1989. In a matter of days, cities were reduced to dust and the sky burned red. Amid the ruins, the survivors organized themselves to rescue humanity, reactivating...
The N.E.A.K. (Nautical Exploration and Alimentation Konstructum) was designed by a team of French and German engineers (led by Benjamin B. Kaufmann) and was intended to be used as a multi-functional support submarine. But when a small craft that could fit into the Dimension Processor was desperately needed, the NEAK became a Sub-vascular Nautical...
Each player captains their own spaceship, smuggling cargo between inhabited planets and space stations for the four criminal syndicates. Success means a souped-up ship, a capable crew, reputation, and favors to call in at just the right moment. Encounter cards reflect the whims of the galaxy. For each player it might be as simple as happening upon an...
Saaguan is an abstract strategy game for 2 to 6 players designed by Andrew Cooke, an Englishman living in Yunnan, South China. The game can be played in an hexagonal board of size 6 or in an octaboard each side 5 squares long. In both boards the outermost ring of the board is called corridor and the inner part is the arena. Board starts empty. In each...
Saalehkanda is a game of strategy and skill in which two opponents shoot stones (round wooden playing pieces) on a 115x70cm playing table. Saalehkanda is enjoyable for players ages 8 years and up. Playing time is approximately 10-35 minutes. The winner of the game is the player who first earns 50 or more points by either Scoring goals, Pocketing the...