Contents 4x4 movers a board with 4 interconnecting wheels Object of the game To be the first to reach the diagonally opposite base with all one's playing pieces. how to play: a- Each player selects 4 movers of one color b- players set their movers anywhere in the holes of the Ratchit Whell, whose center color matches the playing pieces selected playing: a-...
In this fast paced family card game, you must get your rats from the dirty bilges of the lower decks to the life rafts on the upper levels of the ship! Race the rising flood waters and other rats to the top. But beware! Your opponents will try anything to slow your progress and beat you out! Rats! is all about friendly competitive play. You and your family...
In this Roll and Move game, players try to be the first to reach the gold mine at the top of the mountain. However, as they progress, prospectors can be randomly sent back down by the Rattler! mechanical device. From the back of the box: It's a thrilling journey to the Lost Gold Mine in this suspense-filled game. Move your prospector up the mountain trail...
Up to four players start from one corner of a square board to bring six figures into the middle of the board. There is the den of the "Robber Hotzenplotz", a figure well known in Germany from a bestselling children`s book. Every player has his own way from "home" to the "den", equally laid out, and at first sight without any interaction or connection. But:...
The game includes 9 white pawns (soldiers), 9 black pawns(soldiers), 2 red pawns (robbers). At the bottom of the board place the soldiers, black on black and white on red. Their movement is only forward from space to space. The two robbers are placed anywhere on the towers of the robber's castle. They may march forwards and backwards to the next space, or...
Each player gets ten tokens (white or black) and two dice. The two players move in opposite directions. White beginns to roll the dice and the players set their tokens on spaces one to six (two tokens for each roll, first the lower number, than the higher one). If all tokens are placed in section I the tokens are moved into section II and III according to...
Ride around Raphael's ranch in a rapid race to reap rich rewards! This game was designed live at the Penny Arcade Expo (PAX) Australia 2018, during the "Let's Make a Board Game - Live!" panel. 'Ravioli Roadhogs: The Pasta and the Furr-ious' was created on audience suggestions and then condensed into a tabletop board game to be added to the PAX Aus Tabletop...
Ready to Rock! is the first party game set at a concert, and everyone wants to be the first rocker who reaches the stage. To maximize the concert feel, pictures taken at real concerts are used on the cards and guitar picks are the player pawns! While Ready to Rock! is a pure card game, it also uses mechanisms of placement games. The rockers play their...
From the box cover: The game that's just like real baseball -- you actually make every play! Play fielders where you want! Send men after moving ball! Players field ball, run with it, throw to basemen who cover bags! You move batter, runners! Baseball know-how, strategy, luck! Fast-moving -- takes about 1/2 hour! Based on 2000 big league games! Scores just...
Realm of Desires is a strategic turn-based board game for 2-4 players set in a fantasy medieval era where an epic war happen due to the clash between 4 races over their desires. No Dice, No Luck. Your strategy can overcome any obstacle and turn any potential disadvantage to an advantage in this game. Modular battlefield will make each game unique and...
Irány az 1800-as évek közepe, az amerikai polgárháború idejébe, ugyanis a Rebel Raiders on the High Seas ebbe a történetbe kalauzol el minket. Faladatunk nem kisebb dolog lesz, mint a különböző haditengerészeti konfliktusok megoldása. Ebben a kétszemélyes játékban az egyik oldal célja az lesz, hogy erősítse az Uniókat, míg a másik fél a függetlenséget...
Rebel Tide: The U.S. Civil War, 1861-65 is a two-player strategic level game that places you in command of either the USA (Union) or CSA (Confederacy) during the Civil War. Each turn consists of a year, during which multiple card plays occur. These give the players movement, combats, entrenchments, and other actions. At the end of each year, players must...